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Sorcerer Spell Research
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<blockquote data-quote="ARandomGod" data-source="post: 1739722" data-attributes="member: 17296"><p>Simple. I'm saying that, after you've spent XP, you're more powerful, but that higher power level is not accounted for on the sheet, nor is it accounted for in determining XP earned in the future. </p><p></p><p>Let's say that you're 5th level. You can cast spells up to level three spells.</p><p></p><p>Now you spend 4000 XP earning several new spells. You're sill fifth level (it would have taken 5K to go to sixth). Then later you spen another 4000 XP learning even MORE new spells. Then you do it again even later, and spend yet another 4000 XP and time to learn new spells. You're now substantially more powerful than you were when you were fifth level before... Yes, you've spent XP to get that power, you've spent time to get that power, but you can't SEE that, that isn't factored in when it comes to factoring experience. </p><p></p><p>How much more powerful are you? Well, if the GM has done the math right the character should be 12000 XP more powerful than a fifth level character. Which would make that character effectively seventh level. But, when you attack the next undead hoard, you're gaining XP as if you were fifth level. Why? Because that's all that shows. In spite of the fact that you should be similiar to a character of seventh level. </p><p></p><p>I'm saying that it would be balanced if you kept this XP spent written down as XP earned, and then the sorc is earning ECL along with his new spells, THAT would balance it out. You're never losing a level, you're instead gaining power that needs to be written down. This isn't creating a magic item here!</p><p></p><p>I know that this would suck.</p><p></p><p>Alternatively, however, if you're looking at how much such a thing should cost in XP... Figure out how much it would cost to make a slotless item that could cast a spell of the appropriate power level once per day, and charge 150% of that XP (and gold!) I think that would be an appropriate charge.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>True...</p><p>But you're "solving" it by giving them more spells known. Which moves the problem from how to solve it to how balanced is the solution of giving more spells known, which *makes* the spells known probem.</p><p></p><p>You could easily just allow them to swap out spells at will, which would add no more spells known (thereby not dealing with the more spells known issue) while completely solving this research issue. If, indeed, all you're attempting to "fix" here is the spell research issue.</p><p></p><p>Of course, you can't allow them to do it at will and rapidly, because then they would be wizards. You need them to have to invest heavily in time to switch out spells.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1739722, member: 17296"] Simple. I'm saying that, after you've spent XP, you're more powerful, but that higher power level is not accounted for on the sheet, nor is it accounted for in determining XP earned in the future. Let's say that you're 5th level. You can cast spells up to level three spells. Now you spend 4000 XP earning several new spells. You're sill fifth level (it would have taken 5K to go to sixth). Then later you spen another 4000 XP learning even MORE new spells. Then you do it again even later, and spend yet another 4000 XP and time to learn new spells. You're now substantially more powerful than you were when you were fifth level before... Yes, you've spent XP to get that power, you've spent time to get that power, but you can't SEE that, that isn't factored in when it comes to factoring experience. How much more powerful are you? Well, if the GM has done the math right the character should be 12000 XP more powerful than a fifth level character. Which would make that character effectively seventh level. But, when you attack the next undead hoard, you're gaining XP as if you were fifth level. Why? Because that's all that shows. In spite of the fact that you should be similiar to a character of seventh level. I'm saying that it would be balanced if you kept this XP spent written down as XP earned, and then the sorc is earning ECL along with his new spells, THAT would balance it out. You're never losing a level, you're instead gaining power that needs to be written down. This isn't creating a magic item here! I know that this would suck. Alternatively, however, if you're looking at how much such a thing should cost in XP... Figure out how much it would cost to make a slotless item that could cast a spell of the appropriate power level once per day, and charge 150% of that XP (and gold!) I think that would be an appropriate charge. True... But you're "solving" it by giving them more spells known. Which moves the problem from how to solve it to how balanced is the solution of giving more spells known, which *makes* the spells known probem. You could easily just allow them to swap out spells at will, which would add no more spells known (thereby not dealing with the more spells known issue) while completely solving this research issue. If, indeed, all you're attempting to "fix" here is the spell research issue. Of course, you can't allow them to do it at will and rapidly, because then they would be wizards. You need them to have to invest heavily in time to switch out spells. [/QUOTE]
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