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*Pathfinder & Starfinder
Sorcerer Spell Research
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<blockquote data-quote="Merlion" data-source="post: 1740035" data-attributes="member: 10397"><p>Nothing is *stopping* them. But, beside the fact that there is a limit on how many spells they can ever create (which I can deal with), they cannot research, and gain the benefits of the research, at any time as every other casting class can.</p><p></p><p>With the rules as written they must either: Wait until a level where they either gain a new known spell of the new spells level, or a level where they can do a swap on that spell level or: Go ahead and do the research, but not actually have the new spell until one of the above conditions is met.</p><p></p><p></p><p> </p><p></p><p></p><p>They arent totally identical, but they are very, very closer. Closer by far than any other two PH classes (save perhaps Barbarian and Fighter or ranger, but thats a whole other issue). </p><p></p><p>They are two different versions of the same archtype. The only difference between them is the origin of their power and how the aqquire and cast spells.</p><p></p><p></p><p> </p><p></p><p></p><p>they both (supposedly) fill the role of offensive/utility caster as oposed to (supposedly) support caster like Clerics/Druids/Bards.</p><p></p><p>PH Sorcerers just dont fill up to the role very well. Or they can do one half or the other.</p><p></p><p></p><p>Your feats are good, but if I was going to use them, I'd simply dump the Sorcerer and move the wizard over to Arcana Unearthed style spellcasting.</p><p></p><p>Or, write a deccent feat to let Sorcerers learn more spells. </p><p></p><p>I was tempted to just dump the sorcerer and alter the wizard, but a lot of people like the flavour of the inborn part.</p><p></p><p>The Sorcerer was not well executed, and for some reason they didnt even bother to improve it in 3.5. It needed to be differentiated from the Wizard by something other than casting method. One possibility would have been actually going somewhere with the whole "magical blood" thing in one way or another.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1740035, member: 10397"] Nothing is *stopping* them. But, beside the fact that there is a limit on how many spells they can ever create (which I can deal with), they cannot research, and gain the benefits of the research, at any time as every other casting class can. With the rules as written they must either: Wait until a level where they either gain a new known spell of the new spells level, or a level where they can do a swap on that spell level or: Go ahead and do the research, but not actually have the new spell until one of the above conditions is met. They arent totally identical, but they are very, very closer. Closer by far than any other two PH classes (save perhaps Barbarian and Fighter or ranger, but thats a whole other issue). They are two different versions of the same archtype. The only difference between them is the origin of their power and how the aqquire and cast spells. they both (supposedly) fill the role of offensive/utility caster as oposed to (supposedly) support caster like Clerics/Druids/Bards. PH Sorcerers just dont fill up to the role very well. Or they can do one half or the other. Your feats are good, but if I was going to use them, I'd simply dump the Sorcerer and move the wizard over to Arcana Unearthed style spellcasting. Or, write a deccent feat to let Sorcerers learn more spells. I was tempted to just dump the sorcerer and alter the wizard, but a lot of people like the flavour of the inborn part. The Sorcerer was not well executed, and for some reason they didnt even bother to improve it in 3.5. It needed to be differentiated from the Wizard by something other than casting method. One possibility would have been actually going somewhere with the whole "magical blood" thing in one way or another. [/QUOTE]
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