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Sorcerer Spell Review
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<blockquote data-quote="HiddenLineage" data-source="post: 5501146" data-attributes="member: 6672884"><p>So, I just happened to run across this spell. Gonna get Teleport in a staff, and my wife who plays can Teleport too. So I'm grabbing -this-.</p><p></p><p>UNDYING VIGOR OF</p><p>THE DRAGONLORDS</p><p>Conjuration (Healing)</p><p>Level: Sorcerer 5</p><p>Components: V</p><p>Casting Time: 1 full round</p><p>Range: Personal</p><p>Target: You</p><p>Duration: Instantaneous</p><p>A golden ray of light erupts from the ground</p><p>beneath you, bathing you in a column of</p><p>healing illumination that dances with</p><p>yellow fl ecks.</p><p>This spell converts arcane spell energy</p><p>into pure draconic life energy, guiding</p><p>it to repair damage to your body. You</p><p>immediately heal 5d6 points of damage.</p><p>As part of the casting of this spell, you</p><p>can sacrifi ce one sorcerer spell slot of</p><p>up to 9th level; doing this increases the</p><p>healing by 1d6 points per level of the</p><p>sacrifi ced slot. For example, a 10th-level</p><p>sorcerer who spent two 5th-level spell</p><p>slots (one to cast the spell and another</p><p>to enhance it) would heal 10d6 points</p><p>of damage.</p><p>This spell does not channel positive</p><p>energy as divine healing spells do, so</p><p>it functions the same for undead spellcasters</p><p>as it does for living casters.</p><p>Special: If you are of the dragonblood</p><p>subtype (see page 4), this spell heals</p><p>an extra 1 point of damage per die</p><p>rolled.</p><p></p><p>Edit: I like the look of Repulsion to keep big stupid baddies from coming up to me and breaking my face.</p></blockquote><p></p>
[QUOTE="HiddenLineage, post: 5501146, member: 6672884"] So, I just happened to run across this spell. Gonna get Teleport in a staff, and my wife who plays can Teleport too. So I'm grabbing -this-. UNDYING VIGOR OF THE DRAGONLORDS Conjuration (Healing) Level: Sorcerer 5 Components: V Casting Time: 1 full round Range: Personal Target: You Duration: Instantaneous A golden ray of light erupts from the ground beneath you, bathing you in a column of healing illumination that dances with yellow fl ecks. This spell converts arcane spell energy into pure draconic life energy, guiding it to repair damage to your body. You immediately heal 5d6 points of damage. As part of the casting of this spell, you can sacrifi ce one sorcerer spell slot of up to 9th level; doing this increases the healing by 1d6 points per level of the sacrifi ced slot. For example, a 10th-level sorcerer who spent two 5th-level spell slots (one to cast the spell and another to enhance it) would heal 10d6 points of damage. This spell does not channel positive energy as divine healing spells do, so it functions the same for undead spellcasters as it does for living casters. Special: If you are of the dragonblood subtype (see page 4), this spell heals an extra 1 point of damage per die rolled. Edit: I like the look of Repulsion to keep big stupid baddies from coming up to me and breaking my face. [/QUOTE]
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