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Sorcerer Spell selection.
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<blockquote data-quote="bret" data-source="post: 114562" data-attributes="member: 713"><p>You said you wanted to eventually go Arcane Trickster.</p><p></p><p>Given this, I would definately go Wizard instead of Sorcerer for the following reasons:</p><ul> <li data-xf-list-type="ul">You need lots of skill points. If you are only taking the minimally needed 4 levels of Rogue, you are using up 21 rogue skill points for the requirements.</li> <li data-xf-list-type="ul">Wizard allows you to fix a poor spell selection. If you find that one of the spells you choose doesn't work very well for you, you just quit memorizing it.</li> <li data-xf-list-type="ul">You need to be at least 11th level to qualify as a Rogue/Sorcerer. Need 4 Rogue (for the Decipher Script) and 6 Sorcerer (for the 3rd level spell). A wizard could start one level earlier.</li> <li data-xf-list-type="ul">There are only 4 Cha based skills on the Arcane Tricker's skill list, vs. 10 Int based skills. When you figure in the effect of high Int on skill points over the levels, unless you intend to max out your Cha skills and are heavily oriented towards people skills the Int helps you a lot more.</li> <li data-xf-list-type="ul">Sorcerers work best when you are always going to be casting the same spells all the time. To my mind, the trickster needs flexibility so that people have a hard time anticipating his next move. Seems to me that these two goals conflict with each other.</li> </ul><p></p><p>As always, you should play the type of character you want and feel comfortable with. Sometimes it is much more interesting to come at a character from a different direction.</p></blockquote><p></p>
[QUOTE="bret, post: 114562, member: 713"] You said you wanted to eventually go Arcane Trickster. Given this, I would definately go Wizard instead of Sorcerer for the following reasons: [list] [*]You need lots of skill points. If you are only taking the minimally needed 4 levels of Rogue, you are using up 21 rogue skill points for the requirements. [*]Wizard allows you to fix a poor spell selection. If you find that one of the spells you choose doesn't work very well for you, you just quit memorizing it. [*]You need to be at least 11th level to qualify as a Rogue/Sorcerer. Need 4 Rogue (for the Decipher Script) and 6 Sorcerer (for the 3rd level spell). A wizard could start one level earlier. [*]There are only 4 Cha based skills on the Arcane Tricker's skill list, vs. 10 Int based skills. When you figure in the effect of high Int on skill points over the levels, unless you intend to max out your Cha skills and are heavily oriented towards people skills the Int helps you a lot more. [*]Sorcerers work best when you are always going to be casting the same spells all the time. To my mind, the trickster needs flexibility so that people have a hard time anticipating his next move. Seems to me that these two goals conflict with each other. [/list] As always, you should play the type of character you want and feel comfortable with. Sometimes it is much more interesting to come at a character from a different direction. [/QUOTE]
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