Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer----spell system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DreamChaser" data-source="post: 83464" data-attributes="member: 1190"><p>The idea of casting spells past the limit could be workable provided the penalty was great enough. It should not be automatic and the damage should be significant. I think of it as the sorcerer using his life force as energy in place of magic energy (mana if you will). </p><p></p><p>The problem with your idea is that according to the Ability Damage rules, reaching a 0 Con, whether from damage or drain means death. Your idea means creating an exception to the basic rules which can be hard to justify without Rule 0ing the whole thing.</p><p></p><p>I think subdual damage can do the same thing. Especially considering how few HP sorcerers have. Make the sorcerer make a spellcraft or concentration check, DC 15 + 2 x spell level. Whether he succeeds or not, he takes subdual damage equal to the spell level +1. If he rolls a "1" on his skill check, he takes real damage instead of subdual. </p><p></p><p>In addition, the sorcerer could not attempt to force a spell like this if he has a higher level spell slot available to use. If he has magical energy available to cast the spell, he must use it.</p><p></p><p>Just my thoughts...</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 83464, member: 1190"] The idea of casting spells past the limit could be workable provided the penalty was great enough. It should not be automatic and the damage should be significant. I think of it as the sorcerer using his life force as energy in place of magic energy (mana if you will). The problem with your idea is that according to the Ability Damage rules, reaching a 0 Con, whether from damage or drain means death. Your idea means creating an exception to the basic rules which can be hard to justify without Rule 0ing the whole thing. I think subdual damage can do the same thing. Especially considering how few HP sorcerers have. Make the sorcerer make a spellcraft or concentration check, DC 15 + 2 x spell level. Whether he succeeds or not, he takes subdual damage equal to the spell level +1. If he rolls a "1" on his skill check, he takes real damage instead of subdual. In addition, the sorcerer could not attempt to force a spell like this if he has a higher level spell slot available to use. If he has magical energy available to cast the spell, he must use it. Just my thoughts... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer----spell system
Top