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Sorcerer----spell system
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<blockquote data-quote="DreamChaser" data-source="post: 83464" data-attributes="member: 1190"><p>The idea of casting spells past the limit could be workable provided the penalty was great enough. It should not be automatic and the damage should be significant. I think of it as the sorcerer using his life force as energy in place of magic energy (mana if you will). </p><p></p><p>The problem with your idea is that according to the Ability Damage rules, reaching a 0 Con, whether from damage or drain means death. Your idea means creating an exception to the basic rules which can be hard to justify without Rule 0ing the whole thing.</p><p></p><p>I think subdual damage can do the same thing. Especially considering how few HP sorcerers have. Make the sorcerer make a spellcraft or concentration check, DC 15 + 2 x spell level. Whether he succeeds or not, he takes subdual damage equal to the spell level +1. If he rolls a "1" on his skill check, he takes real damage instead of subdual. </p><p></p><p>In addition, the sorcerer could not attempt to force a spell like this if he has a higher level spell slot available to use. If he has magical energy available to cast the spell, he must use it.</p><p></p><p>Just my thoughts...</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 83464, member: 1190"] The idea of casting spells past the limit could be workable provided the penalty was great enough. It should not be automatic and the damage should be significant. I think of it as the sorcerer using his life force as energy in place of magic energy (mana if you will). The problem with your idea is that according to the Ability Damage rules, reaching a 0 Con, whether from damage or drain means death. Your idea means creating an exception to the basic rules which can be hard to justify without Rule 0ing the whole thing. I think subdual damage can do the same thing. Especially considering how few HP sorcerers have. Make the sorcerer make a spellcraft or concentration check, DC 15 + 2 x spell level. Whether he succeeds or not, he takes subdual damage equal to the spell level +1. If he rolls a "1" on his skill check, he takes real damage instead of subdual. In addition, the sorcerer could not attempt to force a spell like this if he has a higher level spell slot available to use. If he has magical energy available to cast the spell, he must use it. Just my thoughts... [/QUOTE]
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