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*Dungeons & Dragons
Sorcerer----spell system
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<blockquote data-quote="JDRay" data-source="post: 86609" data-attributes="member: 2344"><p>Following this same sort of logic, why have spell levels at all? If you're going to establish a level of difficulty to cast a spell (currenltly referred to as "spell level"), but separate that from an arcanist's actual ability to cast the spell, then why worry about having the spells/spell level/character level progression at all?</p><p></p><p>Some sort of procedure could be developed whereby, at each level, a caster gains one or more spell slots that he can use in a day. They'd be spell level independant. Couple with that a progression formula that says how difficult a spell he can cast, much like Concentration, but with an extra variable, and you've got the start of a system. Include damage for spell failure, and you give the character reason NOT to try and cast outside his normal boundaries without thinking about it.</p><p></p><p>So, your first level arcanist could cast, say, two <em>Magic Missiles</em> per day without trouble. But if he wanted to upgrade one of those slots to <em>Sepia Snake Sigil</em>, it he would incur a moderately high (maybe 50%) chance of failure. Further, on failure, he takes some damage (maybe something like twice the spell level minus his CON adjustment, giving arcane casters a reason to want CON). The greater the spell level attempted, the greater the chance of failure. [This formula for damage is probably pretty heavy, but it would sure keep low level casters from trying to cast fifth level spells.]</p><p></p><p>Without belaboring this, what ideas do you have for or against?</p></blockquote><p></p>
[QUOTE="JDRay, post: 86609, member: 2344"] Following this same sort of logic, why have spell levels at all? If you're going to establish a level of difficulty to cast a spell (currenltly referred to as "spell level"), but separate that from an arcanist's actual ability to cast the spell, then why worry about having the spells/spell level/character level progression at all? Some sort of procedure could be developed whereby, at each level, a caster gains one or more spell slots that he can use in a day. They'd be spell level independant. Couple with that a progression formula that says how difficult a spell he can cast, much like Concentration, but with an extra variable, and you've got the start of a system. Include damage for spell failure, and you give the character reason NOT to try and cast outside his normal boundaries without thinking about it. So, your first level arcanist could cast, say, two [I]Magic Missiles[/I] per day without trouble. But if he wanted to upgrade one of those slots to [I]Sepia Snake Sigil[/I], it he would incur a moderately high (maybe 50%) chance of failure. Further, on failure, he takes some damage (maybe something like twice the spell level minus his CON adjustment, giving arcane casters a reason to want CON). The greater the spell level attempted, the greater the chance of failure. [This formula for damage is probably pretty heavy, but it would sure keep low level casters from trying to cast fifth level spells.] Without belaboring this, what ideas do you have for or against? [/QUOTE]
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