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General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer, spellbook, scribe scroll
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<blockquote data-quote="Ashtagon" data-source="post: 5149780" data-attributes="member: 72335"><p>@dandu</p><p></p><p>As I noted earlier, it's entirely a YMMV situation. There are plenty of situations which could be solved by a high-level spell, true, but most sensible sorcerers would prefer to reserve his spells known for spells he knows he will need ever day, rather than those obscure utility spells which, while useful in specific situations, aren't useful every day. As a random example (and yes, I know it's not useful to a wizard 1), knock is very useful when you have it, but useless in situations when it isn't needed. Many 1st level wizard spells fall into this situational usefulness, and it is these I would advise our hypothetical character to scribe. He could, of course, just load these spells into his sorcerer spells known, but then that gimps the character by making his primary class function only situationally useful, instead of useful in every encounter.</p><p></p><p>And honestly, I have no desire or interest in making a wizard 1/ sorcerer 5 to duke it out against your sorcerer 6 in some obstacle course. End of the day, it's a role-playing game, not a race to power level 9000 game.</p><p></p><p>Yes, there were a couple of proofreading errors in my last post which you picked up on. One thing I've picked up on from your posts is a certain confrontational style - one which I don't have much interest in dealing with.</p><p></p><p>Feel free to have the last word. I won't deal with it.</p></blockquote><p></p>
[QUOTE="Ashtagon, post: 5149780, member: 72335"] @dandu As I noted earlier, it's entirely a YMMV situation. There are plenty of situations which could be solved by a high-level spell, true, but most sensible sorcerers would prefer to reserve his spells known for spells he knows he will need ever day, rather than those obscure utility spells which, while useful in specific situations, aren't useful every day. As a random example (and yes, I know it's not useful to a wizard 1), knock is very useful when you have it, but useless in situations when it isn't needed. Many 1st level wizard spells fall into this situational usefulness, and it is these I would advise our hypothetical character to scribe. He could, of course, just load these spells into his sorcerer spells known, but then that gimps the character by making his primary class function only situationally useful, instead of useful in every encounter. And honestly, I have no desire or interest in making a wizard 1/ sorcerer 5 to duke it out against your sorcerer 6 in some obstacle course. End of the day, it's a role-playing game, not a race to power level 9000 game. Yes, there were a couple of proofreading errors in my last post which you picked up on. One thing I've picked up on from your posts is a certain confrontational style - one which I don't have much interest in dealing with. Feel free to have the last word. I won't deal with it. [/QUOTE]
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