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Sorcerer, spellbook, scribe scroll
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<blockquote data-quote="irdeggman" data-source="post: 5150042" data-attributes="member: 16285"><p>I can give you a handful of 1st level spells (only from the PHB) that my sorcerer 4/warlock 3/eldritch theurge 1 didn't learn and would have been nice to have: (he knows - Charm Person, Magic Missile, Detect Undead, Distract Assailant (from Spell Compendium), Expeditious Retreat) - he also "bought an extra spell"). The bolded ones I would find particularly useful - and yes there are usually better higher level spells - but the sorcerer can know even fewer of those than he can 1st level ones.</p><p></p><p>He has gone with the Fey heritage feat chain so gets bonuses with enchantment spells and gets some pretty good spell-like abilities and his warlock invocations are mostly "utility" ones and not offensive.</p><p></p><p>1ST-LEVEL SORCERER/WIZARD SPELLS</p><p>Abjur</p><p>Hold Portal: Holds door shut.</p><p>Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</p><p><strong>Shield: Invisible disc gives +4 to AC, blocks magic missiles.</strong></p><p>Conj</p><p>Grease: Makes 10-ft. square or one object slippery.</p><p><strong>Mage Armor: Gives subject +4 armor bonus.</strong></p><p>Mount: Summons riding horse for 2 hours/level.</p><p>Obscuring Mist: Fog surrounds you.</p><p>Div</p><p><strong>Comprehend Languages: You understand all spoken and written languages.</strong></p><p>Detect Secret Doors: Reveals hidden doors within 60 ft.</p><p><strong>Identify: Determines properties of magic item.</strong></p><p>True Strike: +20 on your next attack roll.</p><p>Evoc</p><p>Burning Hands: 1d4/level fire damage (max 5d4).</p><p>Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.</p><p>Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).</p><p>Illus</p><p>Disguise Self: Changes your appearance.</p><p>Silent Image: Creates minor illusion of your design.</p><p>Ventriloquism: Throws voice for 1 min./level.</p><p>Necro</p><p>Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.</p><p>Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.</p><p>Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage.</p><p>Trans</p><p>Enlarge Person: Humanoid creature doubles in size.</p><p>Erase: Mundane or magical writing vanishes.</p><p><strong>Feather Fall: Objects or creatures fall slowly.</strong></p><p>Reduce Person: Humanoid creature halves in size</p></blockquote><p></p>
[QUOTE="irdeggman, post: 5150042, member: 16285"] I can give you a handful of 1st level spells (only from the PHB) that my sorcerer 4/warlock 3/eldritch theurge 1 didn't learn and would have been nice to have: (he knows - Charm Person, Magic Missile, Detect Undead, Distract Assailant (from Spell Compendium), Expeditious Retreat) - he also "bought an extra spell"). The bolded ones I would find particularly useful - and yes there are usually better higher level spells - but the sorcerer can know even fewer of those than he can 1st level ones. He has gone with the Fey heritage feat chain so gets bonuses with enchantment spells and gets some pretty good spell-like abilities and his warlock invocations are mostly "utility" ones and not offensive. 1ST-LEVEL SORCERER/WIZARD SPELLS Abjur Hold Portal: Holds door shut. Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. [B]Shield: Invisible disc gives +4 to AC, blocks magic missiles.[/B] Conj Grease: Makes 10-ft. square or one object slippery. [B]Mage Armor: Gives subject +4 armor bonus.[/B] Mount: Summons riding horse for 2 hours/level. Obscuring Mist: Fog surrounds you. Div [B]Comprehend Languages: You understand all spoken and written languages.[/B] Detect Secret Doors: Reveals hidden doors within 60 ft. [B]Identify: Determines properties of magic item.[/B] True Strike: +20 on your next attack roll. Evoc Burning Hands: 1d4/level fire damage (max 5d4). Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Illus Disguise Self: Changes your appearance. Silent Image: Creates minor illusion of your design. Ventriloquism: Throws voice for 1 min./level. Necro Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Ray of Enfeeblement: Ray deals 1d6 +1 per two levels Str damage. Trans Enlarge Person: Humanoid creature doubles in size. Erase: Mundane or magical writing vanishes. [B]Feather Fall: Objects or creatures fall slowly.[/B] Reduce Person: Humanoid creature halves in size [/QUOTE]
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