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Sorcerer spells that stay powerful.
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<blockquote data-quote="Oni" data-source="post: 243415" data-attributes="member: 380"><p>I was thinking about this just the other day, what would be the most ideal spell list for a sorcerer that I could use from the core books. </p><p></p><p>I decided against spells with costly material compotents, as a sorcerer casting spells over and over again is likely to happen and as you have have very limited number of spells to know, to suddenly not be able to use one because of lack costly material components seems like a bad idea. </p><p></p><p>1st - magic missle, shield, true strike, color spray, expiditious retreat</p><p></p><p>2nd - Invisibilty, See Invisibility, Blindness/Deafness, knock, mirror image</p><p></p><p>3rd - protection from elements, haste, fly, fireball</p><p></p><p>4th - enervation, minor globe of invulnerability, Evard's Black Tenticles, Otilukes Resilient Sphere</p><p></p><p>5th - Teleport, Wall of Force, Telekenesis, Hold Monster</p><p></p><p>6th - Greater Dispelling, Control Weather (ok, this probably isn't optimal I just really dig this spell), disintegrate</p><p></p><p>7th - Limited Wish, Finger of Death, Spell Turning</p><p></p><p>8th - Horrid Wilting, Iron Body, Polymorph any object</p><p></p><p>9th - Time Stop, Shapechange, Wail of the Banshee. </p><p></p><p></p><p></p><p>There are probably a lot of changes to be made to make it better, and some of it is just based on personal preference.</p></blockquote><p></p>
[QUOTE="Oni, post: 243415, member: 380"] I was thinking about this just the other day, what would be the most ideal spell list for a sorcerer that I could use from the core books. I decided against spells with costly material compotents, as a sorcerer casting spells over and over again is likely to happen and as you have have very limited number of spells to know, to suddenly not be able to use one because of lack costly material components seems like a bad idea. 1st - magic missle, shield, true strike, color spray, expiditious retreat 2nd - Invisibilty, See Invisibility, Blindness/Deafness, knock, mirror image 3rd - protection from elements, haste, fly, fireball 4th - enervation, minor globe of invulnerability, Evard's Black Tenticles, Otilukes Resilient Sphere 5th - Teleport, Wall of Force, Telekenesis, Hold Monster 6th - Greater Dispelling, Control Weather (ok, this probably isn't optimal I just really dig this spell), disintegrate 7th - Limited Wish, Finger of Death, Spell Turning 8th - Horrid Wilting, Iron Body, Polymorph any object 9th - Time Stop, Shapechange, Wail of the Banshee. There are probably a lot of changes to be made to make it better, and some of it is just based on personal preference. [/QUOTE]
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