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Sorcerer Style Skill Points
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<blockquote data-quote="Drawmack" data-source="post: 877627" data-attributes="member: 4981"><p>A little idea I had about skill points.</p><p></p><p>What it instead of gettin x+int/level to spend on skills that are static we make skills more dynamic.</p><p></p><p>You may place permanent skill points and something that is a trained skill cannot be used without at least one permanent skill point in it. You can use all of your skill points in this maner and then they work as per core rules.</p><p></p><p>You can choose to place up to half (rounded down) your skill points per level into the luck pool. You use the luck pool as such.</p><p></p><p>When you decide to use a skill you can spend luck points to increase your ranks in the skill up to your current max ranks.</p><p></p><p>Your luck pool is replenished everytime you achieve a new level.</p><p></p><p>For example a first level rogue decides to put 10 skill points into his luck pool. He cannot assign those points to a skill but he can use them at the time of skill use.</p><p></p><p>When the rogue reaches second level he decides to stick another 2 skill points into his luck pool and he gets back the 10 points from first level, so he now has 12 points in his luck pool to spend.</p><p></p><p>Any unused luck points are lost when a character levels.</p><p></p><p>So what does everyone think?</p></blockquote><p></p>
[QUOTE="Drawmack, post: 877627, member: 4981"] A little idea I had about skill points. What it instead of gettin x+int/level to spend on skills that are static we make skills more dynamic. You may place permanent skill points and something that is a trained skill cannot be used without at least one permanent skill point in it. You can use all of your skill points in this maner and then they work as per core rules. You can choose to place up to half (rounded down) your skill points per level into the luck pool. You use the luck pool as such. When you decide to use a skill you can spend luck points to increase your ranks in the skill up to your current max ranks. Your luck pool is replenished everytime you achieve a new level. For example a first level rogue decides to put 10 skill points into his luck pool. He cannot assign those points to a skill but he can use them at the time of skill use. When the rogue reaches second level he decides to stick another 2 skill points into his luck pool and he gets back the 10 points from first level, so he now has 12 points in his luck pool to spend. Any unused luck points are lost when a character levels. So what does everyone think? [/QUOTE]
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