Hiya everybody. Whenever I need DnD help, you guys supply it.
I've got a DnD game that will be coming up soon. Its going to be a gestalt game, and I am likely to play a cleric/sorcerer. and likely get a raven familiar -- what with the flying and the talking, they're the best.
So, the question is really simple:
What spells should my sorcerer pick up? Remember, I'll have cleric spells, so I don't need spells that are on the cleric list or that duplicate them.
Tell me if this sounds right for what I could use each spell level:
an attack spell -- like fireball.
a defensive spell -- such as mage armor.
some sort of scrying spell -- like identify.
a utility spell -- like unseen servant.
Does all that sound right? Anything I've missed?
Eolin.
I've got a DnD game that will be coming up soon. Its going to be a gestalt game, and I am likely to play a cleric/sorcerer. and likely get a raven familiar -- what with the flying and the talking, they're the best.
So, the question is really simple:
What spells should my sorcerer pick up? Remember, I'll have cleric spells, so I don't need spells that are on the cleric list or that duplicate them.
Tell me if this sounds right for what I could use each spell level:
an attack spell -- like fireball.
a defensive spell -- such as mage armor.
some sort of scrying spell -- like identify.
a utility spell -- like unseen servant.
Does all that sound right? Anything I've missed?
Eolin.