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*Pathfinder & Starfinder
Sorcerer Variant
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<blockquote data-quote="Thanee" data-source="post: 3229572" data-attributes="member: 478"><p>Wow! You must have a really low opinion of the core sorcerer then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>That class is completely unbalanced, I'm afraid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>The SR is already very good (this level of SR is worth an LA +1 all by itself); absorbing spell energy is a nice idea for compensating for the fewer spells per day, but might backfire maybe. And why does it work on spells and not on spell-like abilities (not that this would be a good idea... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)?</p><p></p><p>The spells as spell-like abilities is also very powerful (grapple immunity, silence immunity, armor can be worn freely, etc).</p><p></p><p>Also... why disallow XP spells (just have them cost XP as normal, and everything is good)? And what about costly material components?</p><p></p><p>The multi-sentience ability is completely broken (BTW, it doesn't say when these abilities are gained, or does it?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also, with the added flavor you limit the class much more than the original class, as it now only works with a fraction of the concepts. But ok, it's the reason why you did this in the first place, because you dislike the flavor attached to sorcerers (don't say there is none, there is plenty! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Some nice ideas, but that still needs a lot of work before it can be called balanced.</p><p></p><p>Bye</p><p>Thanee</p><p></p><p>P.S. Just seperating the paragraphs by adding some extra lines would help a great deal in reading that.</p></blockquote><p></p>
[QUOTE="Thanee, post: 3229572, member: 478"] Wow! You must have a really low opinion of the core sorcerer then. :p That class is completely unbalanced, I'm afraid. :eek: The SR is already very good (this level of SR is worth an LA +1 all by itself); absorbing spell energy is a nice idea for compensating for the fewer spells per day, but might backfire maybe. And why does it work on spells and not on spell-like abilities (not that this would be a good idea... :D)? The spells as spell-like abilities is also very powerful (grapple immunity, silence immunity, armor can be worn freely, etc). Also... why disallow XP spells (just have them cost XP as normal, and everything is good)? And what about costly material components? The multi-sentience ability is completely broken (BTW, it doesn't say when these abilities are gained, or does it?). ;) Also, with the added flavor you limit the class much more than the original class, as it now only works with a fraction of the concepts. But ok, it's the reason why you did this in the first place, because you dislike the flavor attached to sorcerers (don't say there is none, there is plenty! :D). Some nice ideas, but that still needs a lot of work before it can be called balanced. Bye Thanee P.S. Just seperating the paragraphs by adding some extra lines would help a great deal in reading that. [/QUOTE]
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