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Sorcerer Variant
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<blockquote data-quote="Zelgadas" data-source="post: 1652633" data-attributes="member: 17044"><p>I'm still working on the class, so your comments are appreciated. I originally thought of making Imitate Spell a counterspelling ability, but I think that the Improved Counterspell feat handles that rather nicely, and I wanted to give sorcerers a bit more versatility.</p><p></p><p>As for the extra skill points; I had already given the sorcerer a better BAB, a higher hit die, an extra class skill, the ability to cast in light armor, a martial weapon proficiency, and some new abilities; more skill points seemed like overkill. Maybe it isn't, though . . .</p><p></p><p></p><p></p><p>Actually, the Battle Sorcerer was what I started with as a base. My thinking is this: a sorcerer's abilities are innate, right? So wouldn't he have time to learn how to defend himself properly? The wizard sucks at straight combat because he spends all of his time studying. The sorcerer learns through experience, so why isn't he better at things other than spellcasting? It never made much sense to me, as written.</p><p></p><p>As for the last two abilities, I kind of agree with you; I prefer the first two to the latter to quite a lot, and am open to suggestions for replacement abilities.</p><p></p><p></p><p></p><p>Question: do you think that, if the class had the same BAB, hit dice, and ability to cast in light armor, but had the base sorcerer's normal casting ability, it would still be balanced? I'm not trying to be snide here, I'm actually asking the question. I'm trying to figure out a good way to build a variant sorcerer, because I don't particularly like the one in the PHB. Oh, and thanks for the praise on my site <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zelgadas, post: 1652633, member: 17044"] I'm still working on the class, so your comments are appreciated. I originally thought of making Imitate Spell a counterspelling ability, but I think that the Improved Counterspell feat handles that rather nicely, and I wanted to give sorcerers a bit more versatility. As for the extra skill points; I had already given the sorcerer a better BAB, a higher hit die, an extra class skill, the ability to cast in light armor, a martial weapon proficiency, and some new abilities; more skill points seemed like overkill. Maybe it isn't, though . . . Actually, the Battle Sorcerer was what I started with as a base. My thinking is this: a sorcerer's abilities are innate, right? So wouldn't he have time to learn how to defend himself properly? The wizard sucks at straight combat because he spends all of his time studying. The sorcerer learns through experience, so why isn't he better at things other than spellcasting? It never made much sense to me, as written. As for the last two abilities, I kind of agree with you; I prefer the first two to the latter to quite a lot, and am open to suggestions for replacement abilities. Question: do you think that, if the class had the same BAB, hit dice, and ability to cast in light armor, but had the base sorcerer's normal casting ability, it would still be balanced? I'm not trying to be snide here, I'm actually asking the question. I'm trying to figure out a good way to build a variant sorcerer, because I don't particularly like the one in the PHB. Oh, and thanks for the praise on my site ;) [/QUOTE]
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