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Sorcerer Vs Wizard And Why its Closer Than You Think
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7536455" data-attributes="member: 6845520"><p>The problem is comes from several issues:</p><p>First, sorcerers are presented as being masters at manipulating raw magic through metamagic that no others are supposed to be able to do yet the metamagic options are limited as the sorcerer does not get enough to not just pick the couple that are the best. Second, their spell list has some utility but nowhere near the other primary casters, to say nothing of that they dont have enough spells known to pick both them and thematically appropriate spells even if they did. And third, every other element *except* gold/red dragon sorcerers is lack luster due to most elements not having enough spell options, despite there being multiple archetypes of sorcerers devoted to elemental themes origins (dragon, storm, and arguable shadow as there are no shadow-themed spells outside of the one blade spell at 2nd level that are not homebrew). That altering a spell's elemental damage type isnt a metamagic is absolutely insane. As are origins that use spell points to activate their abilities while metamagic and creating spell slots use the same resource.</p><p></p><p>Fire sorcerers and Divine soul sorcerers are fine, great even. Lightning and shadow sorcerers are decent. Every other sorcerer build is lackluster at best. What annoys me most is that it's near impossible to roll a decent illusion or enchantment themed sorcerer despite the plethora of folklore surrounding sorceresses who do just that simply due to a lackluster and poorly thought out spell list.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7536455, member: 6845520"] The problem is comes from several issues: First, sorcerers are presented as being masters at manipulating raw magic through metamagic that no others are supposed to be able to do yet the metamagic options are limited as the sorcerer does not get enough to not just pick the couple that are the best. Second, their spell list has some utility but nowhere near the other primary casters, to say nothing of that they dont have enough spells known to pick both them and thematically appropriate spells even if they did. And third, every other element *except* gold/red dragon sorcerers is lack luster due to most elements not having enough spell options, despite there being multiple archetypes of sorcerers devoted to elemental themes origins (dragon, storm, and arguable shadow as there are no shadow-themed spells outside of the one blade spell at 2nd level that are not homebrew). That altering a spell's elemental damage type isnt a metamagic is absolutely insane. As are origins that use spell points to activate their abilities while metamagic and creating spell slots use the same resource. Fire sorcerers and Divine soul sorcerers are fine, great even. Lightning and shadow sorcerers are decent. Every other sorcerer build is lackluster at best. What annoys me most is that it's near impossible to roll a decent illusion or enchantment themed sorcerer despite the plethora of folklore surrounding sorceresses who do just that simply due to a lackluster and poorly thought out spell list. [/QUOTE]
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