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Sorcerer Vs Wizard And Why its Closer Than You Think
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7536469" data-attributes="member: 6845520"><p>I fully agree and any DM worth playing with will be open to allowing either a metamagic that changes the element, a player to pick any spell element (aka chromatic orb) for any evocation spell as a flat change, or learn alternative damage element versions of spells. This doesn't help with adventurers league though and that they dropped the ball on making a metamagic or a at least making a ranged cantrip ot every damage type for a class with a d6 health, low armor and where like 90% of all builds want to be at range is frankly frustrating.</p><p></p><p></p><p></p><p>The issue isnt that they cant do it, it is that they...a charisma caster, are quite lack luster at it compared to the bard, warlock, or trickery cleric, or illusionist/enchanter wizard. The former two are at least understandable being charisma as well especially the hard whom is practically specialized at it, but the latter two are better purely due to a better spell list and subclasses devoted to it. We need a fae/hag/genie origin devoted to manipulated to beguiling people for the sorcerer in official print asap! </p><p></p><p>Additionally, this class despairity is only made even worse if you've a DM who likes to house rules that one can try to hide their spells by whispering, rolling deception checks, etc. as it directly steps on the toes of the ONE thing a manipulative sorcerer can actually do that's unique: cast spells without somatic/verbal components using subtle spell. Or even more frustrating if a DM likes to house houserule that a subtle spell can be counterspelled. While both are not problems for every table I have seen both in actual play more than once.</p><p></p><p></p><p></p><p>There is also the shadow hound ability from shadow sorcerer, and the 6th level dragon ability for gaining resistance to your element for an hour (a laughable ability considering that half of their sorcerer friendly races already have resistance to the element they'd be thematically inclined to take already). The latter should have been flat resistance or a point to gain immunity for a minute.</p><p></p><p>I also find it very odd that Devine soul does not get to pick between empowered healing or a respective but opposite damage ability, seeing as half of their proposed heritages come from questionably evil sources in final print. The concept of a chaotic evil fiendish sorcerer divine soul who specializes in damage spells and knows inflict wounds from their bloodline having empowered healing spells is kind of odd.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7536469, member: 6845520"] I fully agree and any DM worth playing with will be open to allowing either a metamagic that changes the element, a player to pick any spell element (aka chromatic orb) for any evocation spell as a flat change, or learn alternative damage element versions of spells. This doesn't help with adventurers league though and that they dropped the ball on making a metamagic or a at least making a ranged cantrip ot every damage type for a class with a d6 health, low armor and where like 90% of all builds want to be at range is frankly frustrating. The issue isnt that they cant do it, it is that they...a charisma caster, are quite lack luster at it compared to the bard, warlock, or trickery cleric, or illusionist/enchanter wizard. The former two are at least understandable being charisma as well especially the hard whom is practically specialized at it, but the latter two are better purely due to a better spell list and subclasses devoted to it. We need a fae/hag/genie origin devoted to manipulated to beguiling people for the sorcerer in official print asap! Additionally, this class despairity is only made even worse if you've a DM who likes to house rules that one can try to hide their spells by whispering, rolling deception checks, etc. as it directly steps on the toes of the ONE thing a manipulative sorcerer can actually do that's unique: cast spells without somatic/verbal components using subtle spell. Or even more frustrating if a DM likes to house houserule that a subtle spell can be counterspelled. While both are not problems for every table I have seen both in actual play more than once. There is also the shadow hound ability from shadow sorcerer, and the 6th level dragon ability for gaining resistance to your element for an hour (a laughable ability considering that half of their sorcerer friendly races already have resistance to the element they'd be thematically inclined to take already). The latter should have been flat resistance or a point to gain immunity for a minute. I also find it very odd that Devine soul does not get to pick between empowered healing or a respective but opposite damage ability, seeing as half of their proposed heritages come from questionably evil sources in final print. The concept of a chaotic evil fiendish sorcerer divine soul who specializes in damage spells and knows inflict wounds from their bloodline having empowered healing spells is kind of odd. [/QUOTE]
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