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Sorcerer Vs Wizard And Why its Closer Than You Think
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<blockquote data-quote="CapnZapp" data-source="post: 7536504" data-attributes="member: 12731"><p>Case in point - a real play example <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>My take on the King of Feathers encounter (from Tomb of Annihilation):</p><p>[SPOILER][SBLOCK]</p><p>My party is quite overleveled compared to the actual book, especially given their use of feats, multiclassing and magic items, so I knew I needed to make this encounter significantly harder to make it memorable. My solution: one King of Feathers <strong>for each hero</strong>!</p><p></p><p>I riffed off the text that said "legend says the King of Feathers is to be defeated in single combat", and decided that mystic powers would ensure that indeed single combat it would be. So as the party approached the amphitheater, they watched each other fade away, each entering their own pocket dimension, complete with buildings, dino, etc but no allies. </p><p></p><p>Mechanically it worked like this: from the POV of any given character, they were at the Ethereal Plane, with every other hero in their own version of the Material Plane. </p><p></p><p>This meant that if they were to ask about interacting with each other's King, I could keep it reasonably simple: force spells, see invisibility and so on would work just as if the ally and that ally's foes were ghosts to that hero. (They did not have access to Etherealness, which obviously would have short-circuited the mythic protections) In the end, it didn't matter much - everybody focused on their own dino (except the Monk, who just had eaten a disadvantage pyramid fruit you can read about in the ToA Companion by Power Score, and so mainly tried to stay out of range).</p><p></p><p>Anyway, to my point! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It became a race between the Sorcerer (a draconic fire single-class build) and the Paladin (multiclassed into Warlock, if you must know) who would defeat their King first, and thus claim the title "best hunter in the world". No other character stood a chance, when it came to the simple task of unloading everything you've got before you got bitten in half by the dino! The sorcerer was at death's door, but still killed her dino in the round it would have killed her. The paladin, meanwhile, wasn't even bloodied. They both finished their respective dino the very same round, so they got to share the bragging rights.</p><p></p><p>Ergo: <strong>Sorcerers are not underpowered.</strong> <span style="font-size: 9px">(Also ergo: Paladins are probably overpowered, but that's a different discussion!)</span></p><p></p><p>Inflexible, predictable, boring - maybe. But not underpowered. </p><p></p><p> </p><p>[/SBLOCK][/SPOILER]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7536504, member: 12731"] Case in point - a real play example :) My take on the King of Feathers encounter (from Tomb of Annihilation): [SPOILER][SBLOCK] My party is quite overleveled compared to the actual book, especially given their use of feats, multiclassing and magic items, so I knew I needed to make this encounter significantly harder to make it memorable. My solution: one King of Feathers [B]for each hero[/B]! I riffed off the text that said "legend says the King of Feathers is to be defeated in single combat", and decided that mystic powers would ensure that indeed single combat it would be. So as the party approached the amphitheater, they watched each other fade away, each entering their own pocket dimension, complete with buildings, dino, etc but no allies. Mechanically it worked like this: from the POV of any given character, they were at the Ethereal Plane, with every other hero in their own version of the Material Plane. This meant that if they were to ask about interacting with each other's King, I could keep it reasonably simple: force spells, see invisibility and so on would work just as if the ally and that ally's foes were ghosts to that hero. (They did not have access to Etherealness, which obviously would have short-circuited the mythic protections) In the end, it didn't matter much - everybody focused on their own dino (except the Monk, who just had eaten a disadvantage pyramid fruit you can read about in the ToA Companion by Power Score, and so mainly tried to stay out of range). Anyway, to my point! :) It became a race between the Sorcerer (a draconic fire single-class build) and the Paladin (multiclassed into Warlock, if you must know) who would defeat their King first, and thus claim the title "best hunter in the world". No other character stood a chance, when it came to the simple task of unloading everything you've got before you got bitten in half by the dino! The sorcerer was at death's door, but still killed her dino in the round it would have killed her. The paladin, meanwhile, wasn't even bloodied. They both finished their respective dino the very same round, so they got to share the bragging rights. Ergo: [B]Sorcerers are not underpowered.[/B] [SIZE=1](Also ergo: Paladins are probably overpowered, but that's a different discussion!)[/SIZE] Inflexible, predictable, boring - maybe. But not underpowered. [/SBLOCK][/SPOILER] [/QUOTE]
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