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Sorcerer Vs Wizard And Why its Closer Than You Think
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<blockquote data-quote="FrogReaver" data-source="post: 7536542" data-attributes="member: 6795602"><p>A basic wizard will likely have most of the following spell abilities:</p><p></p><p>1. AOE blasting</p><p>2. AOE control</p><p>3. Single Target Damage</p><p>4. Single Target Control</p><p>5. Defensive spells</p><p>6. Mobility Spells</p><p>7. Exploration Spells</p><p>8. Social Spells</p><p>9. Combat buff spells</p><p></p><p>A specific sorcerer on the other hand doesn't get enough slots to really do half the things mentioned above. Assuming one is making a sorcerer that will be as good or better in combat than a wizard then the sorcerer will want Shield and Absorb elements at least by the time you have enough spell slots that you can justify casting them, because if the sorcerer doesn't take those spells he will be a lot more fragile than any given wizard. This leaves the sorcerer to fewer spells known to worry about picking from. </p><p></p><p>I consider the level where you might be really interested in casting a defensive spell to be level 3 as you have enough spell slots to do some offense and defense if you want. So that means for this comparison the level 3 sorcerer is only going to have 2 spells to choose from. At least one of those needs to be a combat spell and likely both.</p><p></p><p>In short, a level 3 sorcerer doesn't have enough slots to do anything outside of combat if he's trying to keep up the wizard in combat. Metamagic doesn't offer anything of great use at this level either.</p><p></p><p>At level 5 there is a little improvement. If the sorcerer primarily relies on only 2 offensive combat spells then he now has 2 spells he can use for some kind of utility. He also gets enough sorcerery points and spell slots and spells that will function will with metamagic by this level to actually make metamagic somewhat meaningful.</p><p></p><p>However, keeping this in perspective the wizard by level 5 literally has at least 14 spells known. He can prepare about 9. That leaves him 3 extra spells he can cast than you (not counting his rituals). If he uses them for combat then he has a spell that will work great in almost any situation. Because of his rituals he keeps a lot of out of combat usefulness even while only keeping the same number of utility spells prepared as you. </p><p></p><p>Maybe later on, but by level 5 I don't see how anyone can claim the sorcerer is nearly as powerful as the wizard.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7536542, member: 6795602"] A basic wizard will likely have most of the following spell abilities: 1. AOE blasting 2. AOE control 3. Single Target Damage 4. Single Target Control 5. Defensive spells 6. Mobility Spells 7. Exploration Spells 8. Social Spells 9. Combat buff spells A specific sorcerer on the other hand doesn't get enough slots to really do half the things mentioned above. Assuming one is making a sorcerer that will be as good or better in combat than a wizard then the sorcerer will want Shield and Absorb elements at least by the time you have enough spell slots that you can justify casting them, because if the sorcerer doesn't take those spells he will be a lot more fragile than any given wizard. This leaves the sorcerer to fewer spells known to worry about picking from. I consider the level where you might be really interested in casting a defensive spell to be level 3 as you have enough spell slots to do some offense and defense if you want. So that means for this comparison the level 3 sorcerer is only going to have 2 spells to choose from. At least one of those needs to be a combat spell and likely both. In short, a level 3 sorcerer doesn't have enough slots to do anything outside of combat if he's trying to keep up the wizard in combat. Metamagic doesn't offer anything of great use at this level either. At level 5 there is a little improvement. If the sorcerer primarily relies on only 2 offensive combat spells then he now has 2 spells he can use for some kind of utility. He also gets enough sorcerery points and spell slots and spells that will function will with metamagic by this level to actually make metamagic somewhat meaningful. However, keeping this in perspective the wizard by level 5 literally has at least 14 spells known. He can prepare about 9. That leaves him 3 extra spells he can cast than you (not counting his rituals). If he uses them for combat then he has a spell that will work great in almost any situation. Because of his rituals he keeps a lot of out of combat usefulness even while only keeping the same number of utility spells prepared as you. Maybe later on, but by level 5 I don't see how anyone can claim the sorcerer is nearly as powerful as the wizard. [/QUOTE]
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