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Sorcerer Vs Wizard And Why its Closer Than You Think
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<blockquote data-quote="Immoralkickass" data-source="post: 7539996" data-attributes="member: 6864983"><p>I disagree. Ritual Casting alone makes Wizards better than Sorcerers. Combine with Wizards' ability to learn more spells, which translates to learning more rituals, sorcerers just cannot measure up. Versatility IS power. </p><p></p><p>Metamagic is incredibly overrated. Their balance is way off, there are the obvious good ones, which most people take, and the bad ones that nobody bothers. Then they are limited by the small pool of Sorcery Points, which is used to fund certain subclass powers, or used to create spell slots. The net result is having less features than it seems. For example at Level 3, you think you have Font of Magic and Metamagic? But you only have 3 Sorcery Points. If you spend them on Heightened metamagic (which may still fail), then you cannot use Font of Magic. Then once you hit Level 6, there is more competition for the Sorcery Points.</p><p></p><p>Do you know how to make a sorcerer feel stupid? Look at this spell list, if he has Shield/Mage Armour or both, give him a Staff/Wand that can cast them. He'll have to level up twice before he can replace both spells. </p><p></p><p>'I dont need Knock because my party Rogue has thief tools'. That's not a good argument. You always don't need something, until you actually do. What if the Rogue left the party or died? </p><p></p><p>If I had to choose one magic man, it would be the Wizard.</p></blockquote><p></p>
[QUOTE="Immoralkickass, post: 7539996, member: 6864983"] I disagree. Ritual Casting alone makes Wizards better than Sorcerers. Combine with Wizards' ability to learn more spells, which translates to learning more rituals, sorcerers just cannot measure up. Versatility IS power. Metamagic is incredibly overrated. Their balance is way off, there are the obvious good ones, which most people take, and the bad ones that nobody bothers. Then they are limited by the small pool of Sorcery Points, which is used to fund certain subclass powers, or used to create spell slots. The net result is having less features than it seems. For example at Level 3, you think you have Font of Magic and Metamagic? But you only have 3 Sorcery Points. If you spend them on Heightened metamagic (which may still fail), then you cannot use Font of Magic. Then once you hit Level 6, there is more competition for the Sorcery Points. Do you know how to make a sorcerer feel stupid? Look at this spell list, if he has Shield/Mage Armour or both, give him a Staff/Wand that can cast them. He'll have to level up twice before he can replace both spells. 'I dont need Knock because my party Rogue has thief tools'. That's not a good argument. You always don't need something, until you actually do. What if the Rogue left the party or died? If I had to choose one magic man, it would be the Wizard. [/QUOTE]
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