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Sorcerer Vs Wizard And Why its Closer Than You Think
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<blockquote data-quote="Immoralkickass" data-source="post: 7540221" data-attributes="member: 6864983"><p>Who said rituals are for combat? They are for utility. But if you want, Find Familiar is a good scout and can use the Help action, and Rary's Telepathic Bond to a certain extent, depending on situation and creativity. Leo's Tiny Hut gives a safe place for long rest if the party desperately needs one.</p><p></p><p></p><p></p><p></p><p></p><p>Metamagic is overrated because it doesn't do what it markets itself to be. Take a look at the excerpt from the PHB: <em>Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know</em>. But is it really? Metamagic does jack to the spells other than making them more powerful (Twin/Empower), or more reliable (Heighten). They are no substitute for the utility that different spells bring. Do you deny the fact that every party would love to have Detect Magic, Find Familiar, Identify, Comprehend Languages? Sorcerers can only cast one of them, but without Ritual Casting. I bet you would reply that you don't need those spells to get by. Well technically you don't need weapons or armour or spells to defeat your enemies too, so why dont you just go adventuring naked?</p><p></p><p></p><p> How could I forget Font of Magic? It was supposed to be Sorcerers answer to Wizard's Arcane Recovery. Yet, if they spend their Sorcery Points on anything but creating spell slots, they would have less spell slots than Wizard. And you are asking them to burn spell slots for Sorcery Points? Do you see how the Sorcerer is always at a net negative compared to other classes? They are the only full caster (besides Bard, but they have lots of skills and expertise) with no Ritual Casting, least spells known, cannot swap out Metamagic, only can swap 1 spell on level up... and now less spell slots/class features due to all of them sharing the same resource. Don't just compare them to Wizards. A Cleric has Ritual Casting, can change spell list daily, have more spells known, is better thematically (Domain spells - don't you wish Sorcerers have them?), deal more damage and have heavy armour. Their spell damage is also more reliable (Radiant is less resisted compared to Fire/Lightning/Ice/Poison).</p><p></p><p></p><p></p><p> You are right, i was trying to be funny. I'll give you this one. </p><p></p><p></p><p></p><p></p><p> Besides Subtle, most metamagic tends to be for combat. Out of combat, Sorcerers can't replace the Wizard. Is that clear? I think you need to recount the number of prepared spells for wizard, because it is a lot more than sorcerers spells known, and not get stuck at 15 max. Also, ritual spells dont need to be prepared.</p></blockquote><p></p>
[QUOTE="Immoralkickass, post: 7540221, member: 6864983"] Who said rituals are for combat? They are for utility. But if you want, Find Familiar is a good scout and can use the Help action, and Rary's Telepathic Bond to a certain extent, depending on situation and creativity. Leo's Tiny Hut gives a safe place for long rest if the party desperately needs one. Metamagic is overrated because it doesn't do what it markets itself to be. Take a look at the excerpt from the PHB: [I]Whatever their goals, sorcerers are every bit as useful to an adventuring party as wizards, making up for a comparative lack of breadth in their magical knowledge with enormous flexibility in using the spells they know[/I]. But is it really? Metamagic does jack to the spells other than making them more powerful (Twin/Empower), or more reliable (Heighten). They are no substitute for the utility that different spells bring. Do you deny the fact that every party would love to have Detect Magic, Find Familiar, Identify, Comprehend Languages? Sorcerers can only cast one of them, but without Ritual Casting. I bet you would reply that you don't need those spells to get by. Well technically you don't need weapons or armour or spells to defeat your enemies too, so why dont you just go adventuring naked? How could I forget Font of Magic? It was supposed to be Sorcerers answer to Wizard's Arcane Recovery. Yet, if they spend their Sorcery Points on anything but creating spell slots, they would have less spell slots than Wizard. And you are asking them to burn spell slots for Sorcery Points? Do you see how the Sorcerer is always at a net negative compared to other classes? They are the only full caster (besides Bard, but they have lots of skills and expertise) with no Ritual Casting, least spells known, cannot swap out Metamagic, only can swap 1 spell on level up... and now less spell slots/class features due to all of them sharing the same resource. Don't just compare them to Wizards. A Cleric has Ritual Casting, can change spell list daily, have more spells known, is better thematically (Domain spells - don't you wish Sorcerers have them?), deal more damage and have heavy armour. Their spell damage is also more reliable (Radiant is less resisted compared to Fire/Lightning/Ice/Poison). You are right, i was trying to be funny. I'll give you this one. Besides Subtle, most metamagic tends to be for combat. Out of combat, Sorcerers can't replace the Wizard. Is that clear? I think you need to recount the number of prepared spells for wizard, because it is a lot more than sorcerers spells known, and not get stuck at 15 max. Also, ritual spells dont need to be prepared. [/QUOTE]
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