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Sorcerer Vs Wizard And Why its Closer Than You Think
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<blockquote data-quote="5ekyu" data-source="post: 7615069" data-attributes="member: 6919838"><p>This was pretty divided up but I prefer to book it down to what is seen at the table.</p><p></p><p>A 5th level wiz wit 18 into has dead minimum 14 leveled spells known and can have available for use 9 prepared plus all their non-prepared rituals. The 9 can change every long rest - daily. This allows things like "a travel set", a "town set" and a "fight set". It gets worse as wizards kerp getting teo more known per level free. </p><p></p><p>A 5th level sorc has 6, known, available total six. </p><p></p><p>This ignores any bonus spells from scribing.</p><p></p><p>The. 6-8 between rests thing even in its misconstrued "reqiirement" portrayal does not normally get construed as somehow preventing rests other than those in a "danger set of encounters" so being able to swap out between different legs of missions I'd not thst uncommon, certainly not enough to try and put the daily prepare into comparison to the per level swap one sorcs have.</p><p></p><p>So, if your adventure starts say with encounter on road to town (travel set in place), then get into town getting more adventure and hooks (town set loaded next day unless its urgent right now run out). Then key up "adventure set" before leaving on a hook etc. That's likely gonna be much more than the sorc's 6 known can do, much more than the 9 plus rituals may seem.</p><p></p><p>There will be variances between tables, but looking at the published APs, there are a lot of chances for long rests swaps as info is gained and various stages of the adventure transition. </p><p></p><p>To me, this is even seen with the divines too, </p><p></p><p>So, yeah, its about volume and about how often you can dial-in needed features. </p><p></p><p>I do not believe the sorc has a problem with white room spread sheet output. It's more in the actual play-thru adventure stuff that it hits problems imo.</p><p></p><p>As a player-side thing, going forward, I plan to use the alternate spellbook options to capture the kind of things "sorcerer fluff" opens up while keeping the wizard's mechanics- ditching the "closeted bookworm" arch type for more fun without suffering actual play issues of the blah sorcerer mechanics. Between bard and wizard options, easy to find z lot of fun with less strangling mechanics,</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7615069, member: 6919838"] This was pretty divided up but I prefer to book it down to what is seen at the table. A 5th level wiz wit 18 into has dead minimum 14 leveled spells known and can have available for use 9 prepared plus all their non-prepared rituals. The 9 can change every long rest - daily. This allows things like "a travel set", a "town set" and a "fight set". It gets worse as wizards kerp getting teo more known per level free. A 5th level sorc has 6, known, available total six. This ignores any bonus spells from scribing. The. 6-8 between rests thing even in its misconstrued "reqiirement" portrayal does not normally get construed as somehow preventing rests other than those in a "danger set of encounters" so being able to swap out between different legs of missions I'd not thst uncommon, certainly not enough to try and put the daily prepare into comparison to the per level swap one sorcs have. So, if your adventure starts say with encounter on road to town (travel set in place), then get into town getting more adventure and hooks (town set loaded next day unless its urgent right now run out). Then key up "adventure set" before leaving on a hook etc. That's likely gonna be much more than the sorc's 6 known can do, much more than the 9 plus rituals may seem. There will be variances between tables, but looking at the published APs, there are a lot of chances for long rests swaps as info is gained and various stages of the adventure transition. To me, this is even seen with the divines too, So, yeah, its about volume and about how often you can dial-in needed features. I do not believe the sorc has a problem with white room spread sheet output. It's more in the actual play-thru adventure stuff that it hits problems imo. As a player-side thing, going forward, I plan to use the alternate spellbook options to capture the kind of things "sorcerer fluff" opens up while keeping the wizard's mechanics- ditching the "closeted bookworm" arch type for more fun without suffering actual play issues of the blah sorcerer mechanics. Between bard and wizard options, easy to find z lot of fun with less strangling mechanics, [/QUOTE]
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