Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zelc" data-source="post: 6608300" data-attributes="member: 40496"><p>IMO the Sorcerer is very different from the Wizard, but the <strong>presentation</strong> doesn't make the differences very clear, and the mechanical differences are diluted.</p><p></p><p>I think a big problem is the Sorcerer is designed from an RP standpoint, and not a mechanical standpoint. The Dragon Sorcerer and the Wild Mage are both better thematically than they are cohesive mechanically. Rogues are skillful, Fighters deal tons of damage, Evocation Wizards have utility and are good at damage spells, Illusion Wizards have utility and are good at illusion spells. What is the Dragon Sorcerer's niche? He's a dragon. That's great for RP, but what does that mean mechanically? What is the Wild Mage's niche?</p><p></p><p>Let's do a thought experiment. Take the Dragon Sorcerer. Strip out all class features except Twinned Spell, Heightened Spell, Quickened Spell, and Elemental Affinity. We have a caster that novas well, disables well, and twins buff spells like Haste, at the cost of spells prepared/known and spell slots (Arcane Recovery). Quality over quantity and flexibility. That's cohesive, strong, fun, and different from any type of Wizard. The other class features only add extra power in random directions, some of which require SP and trade off with your powerful metamagic.</p><p></p><p>If that's the core of the Sorcerer, it's annoying because you can use it so few times. At level 6, you can Twin Haste twice and that's it for your niche for the day, unless you give up a lot of spell slots for SP. The problem is there's a lot of power tied up in the random other class features you get*. Those other class features are nice for flavor, but dilute the niche of a Sorcerer mechanically. I'd love to see some archetypes designed to solidify the Sorcerer's mechanics rather than add flavor.</p><p></p><p>[HR][/HR]</p><p></p><p>* Draconic Resilience is half of Toughness + 1 spell known + 1-3 level 1 spell slots. Elemental Affinity is pretty strong; it's probably worse than Empowered Evocation but you get it 4 levels earlier. Dragon Wings is a free personal Fly spell: effectively a level 2(for Self target?) spell + a bunch of level 2 spell slots for casting it. Draconic Presence is basically +1 level 3 spell known, but it's a good level 3 spell (much better than Fear).</p></blockquote><p></p>
[QUOTE="Zelc, post: 6608300, member: 40496"] IMO the Sorcerer is very different from the Wizard, but the [b]presentation[/b] doesn't make the differences very clear, and the mechanical differences are diluted. I think a big problem is the Sorcerer is designed from an RP standpoint, and not a mechanical standpoint. The Dragon Sorcerer and the Wild Mage are both better thematically than they are cohesive mechanically. Rogues are skillful, Fighters deal tons of damage, Evocation Wizards have utility and are good at damage spells, Illusion Wizards have utility and are good at illusion spells. What is the Dragon Sorcerer's niche? He's a dragon. That's great for RP, but what does that mean mechanically? What is the Wild Mage's niche? Let's do a thought experiment. Take the Dragon Sorcerer. Strip out all class features except Twinned Spell, Heightened Spell, Quickened Spell, and Elemental Affinity. We have a caster that novas well, disables well, and twins buff spells like Haste, at the cost of spells prepared/known and spell slots (Arcane Recovery). Quality over quantity and flexibility. That's cohesive, strong, fun, and different from any type of Wizard. The other class features only add extra power in random directions, some of which require SP and trade off with your powerful metamagic. If that's the core of the Sorcerer, it's annoying because you can use it so few times. At level 6, you can Twin Haste twice and that's it for your niche for the day, unless you give up a lot of spell slots for SP. The problem is there's a lot of power tied up in the random other class features you get*. Those other class features are nice for flavor, but dilute the niche of a Sorcerer mechanically. I'd love to see some archetypes designed to solidify the Sorcerer's mechanics rather than add flavor. [HR][/HR] * Draconic Resilience is half of Toughness + 1 spell known + 1-3 level 1 spell slots. Elemental Affinity is pretty strong; it's probably worse than Empowered Evocation but you get it 4 levels earlier. Dragon Wings is a free personal Fly spell: effectively a level 2(for Self target?) spell + a bunch of level 2 spell slots for casting it. Draconic Presence is basically +1 level 3 spell known, but it's a good level 3 spell (much better than Fear). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
Top