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Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
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<blockquote data-quote="Minigiant" data-source="post: 6608303" data-attributes="member: 63508"><p>3.5 "They fill similar roles and can play the same. However if you play to each class's strengths, the sorcerer and wizard play very differently.</p><p></p><p>Essentially if you play each class as "artillery mage with tricks", the sorcerer and wizard play the same. Make them both Int based and a dragon bloodline sorcerer and evocation specialist wizard shoot<em> lightning bolts and fireballs</em> the same. However the classes play very different if play to the class and subclass.</p><p></p><ul> <li data-xf-list-type="ul"> Again. You can play them the same and play them different. Proficiencies and scores really only changes the flavor. A Intelligence sorcerer loses the "I am magic. I am fire." Charisma invokes for the Harry Potter, "nonmuggle who uses academics to control his magic". The Charisma wizard goes to the Harry Potter as well where magic is just learning and practicing the right words and gestures.<br /> </li> <li data-xf-list-type="ul"> Nothing really changes. The wild mage wizard is what it used to be. The evocation sorcerer just has affinity to a school.<br /> </li> <li data-xf-list-type="ul"> Here's the question<br /> Do you like having the right spell for the job or having your spells work very well? Would you prefer a +3 longsword or a +1 longsword, +1 longbow, and +1 pike? Power vs Tech.<br /> </li> <li data-xf-list-type="ul"> The classes feel the same when players play the same or when the class's specialties don't come up often. The sorcerer feels different when their metamagic gets highlighted (when you need someone dead or to fail a check now). The wizard shows itself when you need offbeat spells or need to use school spells.<br /> </li> <li data-xf-list-type="ul"> More same. Just swap class features or subclasses.<br /> More different. Give the sorcerer more metamagic and sorcery point but lower spells known. Give the wizard the ability to swap prepared spells on short rest. Make it more Big Hammer vs Toolbox.</li> </ul></blockquote><p></p>
[QUOTE="Minigiant, post: 6608303, member: 63508"] 3.5 "They fill similar roles and can play the same. However if you play to each class's strengths, the sorcerer and wizard play very differently. Essentially if you play each class as "artillery mage with tricks", the sorcerer and wizard play the same. Make them both Int based and a dragon bloodline sorcerer and evocation specialist wizard shoot[I] lightning bolts and fireballs[/I] the same. However the classes play very different if play to the class and subclass. [List] [*] Again. You can play them the same and play them different. Proficiencies and scores really only changes the flavor. A Intelligence sorcerer loses the "I am magic. I am fire." Charisma invokes for the Harry Potter, "nonmuggle who uses academics to control his magic". The Charisma wizard goes to the Harry Potter as well where magic is just learning and practicing the right words and gestures. [*] Nothing really changes. The wild mage wizard is what it used to be. The evocation sorcerer just has affinity to a school. [*] Here's the question Do you like having the right spell for the job or having your spells work very well? Would you prefer a +3 longsword or a +1 longsword, +1 longbow, and +1 pike? Power vs Tech. [*] The classes feel the same when players play the same or when the class's specialties don't come up often. The sorcerer feels different when their metamagic gets highlighted (when you need someone dead or to fail a check now). The wizard shows itself when you need offbeat spells or need to use school spells. [*] More same. Just swap class features or subclasses. More different. Give the sorcerer more metamagic and sorcery point but lower spells known. Give the wizard the ability to swap prepared spells on short rest. Make it more Big Hammer vs Toolbox. [/List] [/QUOTE]
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