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Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
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<blockquote data-quote="famousringo" data-source="post: 6608505" data-attributes="member: 6792445"><p>I voted 3, but kinda wish I'd hit 4. So 3.5, I guess. </p><p></p><p>The sorcerer can nova like no other class, but they can't sustain their output like a warlock or rogue can. The trimmed spell list and restrictive spells known place a severe limit on the sorcerer's versatility, especially outside combat. Any spell taken to improve a sorcerer's performance in exploration or social situations is going to diminish combat versatility even further.</p><p></p><p>The wizard has a similar sustained output to to a sorcerer, but smaller novas and slightly worse survivability. In exchange, low level wizards display excellent versatility in any situation, familiars and ritual magic giving them a particular edge in the exploration pillar. High level wizards gain access to exclusive spells like Contingency and Magic Jar that allow them to prepare for bad situations like no other class.</p><p></p><p>To answer your particular questions:</p><p></p><p>- Sorcerers would still nova bigger, wizards would still be more versatile. A sorcerer would need to think twice before spending precious known spells on one of the wizard's long cast preparatory ritual spells.</p><p> </p><p>- Some would, some wouldn't. It's easy to imagine a wizard touched by wild magic or a sorcerer with a gift for visions. Harder to imagine a sorcerer alchemist.</p><p> </p><p>- Do you want to a bomb primed to go off, or do you want to be Batman? A smooth talking rogue with a loaded fireball, or a know-it-all boyscout prepared for any tricky situation?</p><p></p><p>- In combat, they basically are the same thing. They throw AoE and control spells to make enemy groups more manageable. Sorcerer burns brighter, while wizard can be prepared for more situations and burn longer. </p><p></p><p>Out of combat, social pillar is a wash, with sorcerers generally enjoying a better CHA score while wizards have better access to enchantment spells. </p><p></p><p>Exploration pillar is strong advantage to wizard, with familiars, far more spells known, and the best ritual casting in the game always ready with a Water Breathing or some such.</p><p></p><p>- Bigger spell list and more spells known to the sorcerer. Some metamagic-like surge feature to the wizard.</p><p></p><p>To make them different, the first thing I'd do is give sorcerers a couple of distinct signature spells. Even half casters have those. For wizards, I'd figure out a class feature that reflects their studious, preparatory nature.</p><p></p><p>- Eh, no more than a fighter with a criminal background is a thief. Sure, he can wear leather armour and pick locks, but his fighting style will be to launch a flurry of powerful attacks in somebody's face, not carefully choose his moment to strike a devastating blow. You might find both in a thieves guild, but the guild will probably assign different jobs based on these styles.</p><p></p><p>The sorcerer can read a lot of books, but when the gauntlet goes down, she'll still be stuck with a less versatile spell selection.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6608505, member: 6792445"] I voted 3, but kinda wish I'd hit 4. So 3.5, I guess. The sorcerer can nova like no other class, but they can't sustain their output like a warlock or rogue can. The trimmed spell list and restrictive spells known place a severe limit on the sorcerer's versatility, especially outside combat. Any spell taken to improve a sorcerer's performance in exploration or social situations is going to diminish combat versatility even further. The wizard has a similar sustained output to to a sorcerer, but smaller novas and slightly worse survivability. In exchange, low level wizards display excellent versatility in any situation, familiars and ritual magic giving them a particular edge in the exploration pillar. High level wizards gain access to exclusive spells like Contingency and Magic Jar that allow them to prepare for bad situations like no other class. To answer your particular questions: - Sorcerers would still nova bigger, wizards would still be more versatile. A sorcerer would need to think twice before spending precious known spells on one of the wizard's long cast preparatory ritual spells. - Some would, some wouldn't. It's easy to imagine a wizard touched by wild magic or a sorcerer with a gift for visions. Harder to imagine a sorcerer alchemist. - Do you want to a bomb primed to go off, or do you want to be Batman? A smooth talking rogue with a loaded fireball, or a know-it-all boyscout prepared for any tricky situation? - In combat, they basically are the same thing. They throw AoE and control spells to make enemy groups more manageable. Sorcerer burns brighter, while wizard can be prepared for more situations and burn longer. Out of combat, social pillar is a wash, with sorcerers generally enjoying a better CHA score while wizards have better access to enchantment spells. Exploration pillar is strong advantage to wizard, with familiars, far more spells known, and the best ritual casting in the game always ready with a Water Breathing or some such. - Bigger spell list and more spells known to the sorcerer. Some metamagic-like surge feature to the wizard. To make them different, the first thing I'd do is give sorcerers a couple of distinct signature spells. Even half casters have those. For wizards, I'd figure out a class feature that reflects their studious, preparatory nature. - Eh, no more than a fighter with a criminal background is a thief. Sure, he can wear leather armour and pick locks, but his fighting style will be to launch a flurry of powerful attacks in somebody's face, not carefully choose his moment to strike a devastating blow. You might find both in a thieves guild, but the guild will probably assign different jobs based on these styles. The sorcerer can read a lot of books, but when the gauntlet goes down, she'll still be stuck with a less versatile spell selection. [/QUOTE]
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