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Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
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<blockquote data-quote="Ashrym" data-source="post: 6608534" data-attributes="member: 6750235"><p>It's a bit odd to ask about the same spell list when a prominent wizard feature is the ability to change prepared spells.</p><p></p><p>For the record, sorcery points do provide more spell slots than arcane recovery if used solely for that purpose but do not require any rest period to do so and have the added advantage of fueling other options (particularly metamagic) and is far superior to arcane recovery for that reason. It tends to be either more spells or metamagic spells but both options are useful for different reasons while wizards are more restricted in recovery and tradition spell enhancement. </p><p></p><p>Metamagic is good. Very good. It is the main reason aside from flavour to play a sorcerer. </p><p></p><p>More an extra cantrip helps at low levels compared to wizards because more spells available is worthless without the slots and both are relying on cantrips. At higher levels there is room for utility spells because only so many defensive and offensive spells are needed. Sorcerers rely more on skills than Wizards to accomplish similar results, like most classes.</p><p></p><p> [MENTION=37579]Jester Canuck[/MENTION]: the combination of inate ability plus learned spellcasting can be seen in the bard.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6608534, member: 6750235"] It's a bit odd to ask about the same spell list when a prominent wizard feature is the ability to change prepared spells. For the record, sorcery points do provide more spell slots than arcane recovery if used solely for that purpose but do not require any rest period to do so and have the added advantage of fueling other options (particularly metamagic) and is far superior to arcane recovery for that reason. It tends to be either more spells or metamagic spells but both options are useful for different reasons while wizards are more restricted in recovery and tradition spell enhancement. Metamagic is good. Very good. It is the main reason aside from flavour to play a sorcerer. More an extra cantrip helps at low levels compared to wizards because more spells available is worthless without the slots and both are relying on cantrips. At higher levels there is room for utility spells because only so many defensive and offensive spells are needed. Sorcerers rely more on skills than Wizards to accomplish similar results, like most classes. [MENTION=37579]Jester Canuck[/MENTION]: the combination of inate ability plus learned spellcasting can be seen in the bard. [/QUOTE]
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Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
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