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Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
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<blockquote data-quote="Minigiant" data-source="post: 6609674" data-attributes="member: 63508"><p>Let's do an experiment.</p><p></p><p>Let's compare what spells a sorcerer and wizard has on them during an adventure. We'll ignore rituals as they take time and a DM shouldn't be forcing a party to have an obscure spell. Just what the casters have on them. 1st, 4th, 7th, and 10th level. No feats, 16 in the main stat, ignoring subclasses features. The Sorcerer attempts to know a spell of a damage type for every spell level known. The Wizard does the same for spell school. </p><p></p><p><strong>1st level</strong></p><p>The Sorcerer knows 4 cantrips and 2 spells. If the Sorcerer knows <em>fire bolt</em> and <em>burning hands</em>, that leaves 3 cantrips and 1 spell free. </p><p>The Wizard has 3 cantrips and 4 spells prepared. If the Wizard has <em>fire bolt</em> and <em>burning hands</em>, that leaves 2 cantrips and 3 spells free.</p><p></p><p><strong>4th level</strong></p><p>The Sorcerer knows 5 cantrips and 5 spells. If the Sorcerer knows <em>fire bolt</em>, <em>burning hands</em>, and <em>scorching ray</em> that leaves 4 cantrips and 2 spell free. </p><p>The Wizard has 4 cantrips and 8 spells prepared. If the Wizard has <em>fire bolt</em> and <em>burning hands</em>, and <em>scorching ray</em> that leaves 3 cantrips and 5 spells free.</p><p></p><p><strong>7th level</strong></p><p>The Sorcerer knows 5 cantrips and 8 spells. If the Sorcerer knows <em>fire bolt</em>, <em>burning hands</em>, <em>scorching ray</em>, <em>fireball</em>, and <em>wall of fire</em> that leaves 4 cantrips and 4 spell free. </p><p>The Wizard has 4 cantrips and 11 spells prepared. If the Wizard has <em>fire bolt</em> and <em>burning hands</em>, <em>scorching ray</em>, <em>fireball</em>, and <em>wall of fire</em> that leaves 3 cantrips and 7 spells free.</p><p><strong></strong></p><p><strong>10th level</strong></p><p>The Sorcerer knows 6 cantrips and 11 spells. If the Sorcerer knows <em>fire bolt</em>, <em>burning hands</em>, <em>scorching ray</em>, <em>fireball</em>, <em>wall of fire</em>, and <em>immolation</em> that leaves 5 cantrips and 6 spell free. </p><p>The Wizard has 5 cantrips and 15 spells prepared. If the Wizard has <em>fire bolt</em> and <em>burning hands</em>, <em>scorching ray</em>, <em>fireball</em>, <em>wall of fire</em> and and <em>immolation</em> that leaves 4 cantrips and 10 spells free. </p><p></p><p></p><p>So really it doesn't look so bad. </p><p>If a sorcerer follows a theme, he or she has just about a number of spell equal to half his level rounded up free to do whatever.</p><p>If a wizard follows a theme, he or she has a number of spell equal to his level rounded up free to do whatever.</p><p>If a wizard prepared every spell a sorcerer knows, the wizard only has about half his level more spells prepared. A sorcerer always has 1 more cantrip.</p><p></p><p>So it's really</p><p>Sorcerer casting + Font of magic + Metamagic vs Wizard casting Arcane Recovery.</p><p></p><p>Not a big hammer vs a tool box. A big hammer and a big pliers vs a full toolbox.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6609674, member: 63508"] Let's do an experiment. Let's compare what spells a sorcerer and wizard has on them during an adventure. We'll ignore rituals as they take time and a DM shouldn't be forcing a party to have an obscure spell. Just what the casters have on them. 1st, 4th, 7th, and 10th level. No feats, 16 in the main stat, ignoring subclasses features. The Sorcerer attempts to know a spell of a damage type for every spell level known. The Wizard does the same for spell school. [B]1st level[/B] The Sorcerer knows 4 cantrips and 2 spells. If the Sorcerer knows [I]fire bolt[/I] and [I]burning hands[/I], that leaves 3 cantrips and 1 spell free. The Wizard has 3 cantrips and 4 spells prepared. If the Wizard has [I]fire bolt[/I] and [I]burning hands[/I], that leaves 2 cantrips and 3 spells free. [B]4th level[/B] The Sorcerer knows 5 cantrips and 5 spells. If the Sorcerer knows [I]fire bolt[/I], [I]burning hands[/I], and [I]scorching ray[/I] that leaves 4 cantrips and 2 spell free. The Wizard has 4 cantrips and 8 spells prepared. If the Wizard has [I]fire bolt[/I] and [I]burning hands[/I], and [I]scorching ray[/I] that leaves 3 cantrips and 5 spells free. [B]7th level[/B] The Sorcerer knows 5 cantrips and 8 spells. If the Sorcerer knows [I]fire bolt[/I], [I]burning hands[/I], [I]scorching ray[/I], [I]fireball[/I], and [I]wall of fire[/I] that leaves 4 cantrips and 4 spell free. The Wizard has 4 cantrips and 11 spells prepared. If the Wizard has [I]fire bolt[/I] and [I]burning hands[/I], [I]scorching ray[/I], [I]fireball[/I], and [I]wall of fire[/I] that leaves 3 cantrips and 7 spells free. [B] 10th level[/B] The Sorcerer knows 6 cantrips and 11 spells. If the Sorcerer knows [I]fire bolt[/I], [I]burning hands[/I], [I]scorching ray[/I], [I]fireball[/I], [I]wall of fire[/I], and [I]immolation[/I] that leaves 5 cantrips and 6 spell free. The Wizard has 5 cantrips and 15 spells prepared. If the Wizard has [I]fire bolt[/I] and [I]burning hands[/I], [I]scorching ray[/I], [I]fireball[/I], [I]wall of fire[/I] and and [I]immolation[/I] that leaves 4 cantrips and 10 spells free. So really it doesn't look so bad. If a sorcerer follows a theme, he or she has just about a number of spell equal to half his level rounded up free to do whatever. If a wizard follows a theme, he or she has a number of spell equal to his level rounded up free to do whatever. If a wizard prepared every spell a sorcerer knows, the wizard only has about half his level more spells prepared. A sorcerer always has 1 more cantrip. So it's really Sorcerer casting + Font of magic + Metamagic vs Wizard casting Arcane Recovery. Not a big hammer vs a tool box. A big hammer and a big pliers vs a full toolbox. [/QUOTE]
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