Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 6609680" data-attributes="member: 6779310"><p>I voted 3...</p><p></p><p>Their spell lists overlap a lot. They both are full casters.</p><p></p><p>The big difference is flexibility in how they cast vs flexibility in what they cast.</p><p></p><p>The sorcerer can silence a spell, or twin one, or any of the other metamagics. But he knows only a small subset of spells off the class list at all, and cannot pick up new ones except by level-up. He also doesn't need books to swap amongst that subset. They have a limited ability to recharge spells on the fly at best, 14 spell levels worth (20th level, 2x5th +1x4th or 2x5th + 2x24th).</p><p></p><p>The Wizard can cast ANY spell he/she/it can find in a written form, at least, given time to study it. They are the only class that doesn't "know" spells. They have an external "knowledge" - the spell books they own. Note the plural - wizards can gain a lot of flexibility by KTAATTS-ing other wizards. Whatever is in their books, they can have ready in the morning. THis is a VERY wide potential. Likewise, they can pay to add new spells. Plus, the ability to recover slots is better than that of the sorcerer, but it's a fixed and dedicated feature - it only recovers spell slots, and it cannot be used to do other metamagic stuff; the peak is in fact 20 levels worth of spells, and can recover up to 6th level slots, for a peak of 3x6th +1x2 at 20th level. It takes longer, but is more potent and more flexible than Sorcerous conversion of SP to slots.</p><p></p><p>So, a 5th level sorcerer knows 6 spells total, plus 5 cantrips. And can prepare 5+ChaMod spells. He's NEVER going to limit out unless he's got a Charisma below 10. You can change out spells at level-up - but ONLY at level up. (Barring Adv League play.)</p><p>The 5th level wizard has at least 10 spells, and can only memorize 5+IntMod of them By level 5, he's almost always got more spells in his books than he can have readied. And, given a long rest + a few minutes, you can swap any of the prepared ones out for a different one from your books. And you can add more from scrolls or from captured spellbooks.</p><p></p><p>That all said, the better proficiencies of the Sorcerer put it a bit over the top for me. But just a bit. Not nearly so munchkin as the Tiefling Blade Pact of the Old Ones Warlock...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6609680, member: 6779310"] I voted 3... Their spell lists overlap a lot. They both are full casters. The big difference is flexibility in how they cast vs flexibility in what they cast. The sorcerer can silence a spell, or twin one, or any of the other metamagics. But he knows only a small subset of spells off the class list at all, and cannot pick up new ones except by level-up. He also doesn't need books to swap amongst that subset. They have a limited ability to recharge spells on the fly at best, 14 spell levels worth (20th level, 2x5th +1x4th or 2x5th + 2x24th). The Wizard can cast ANY spell he/she/it can find in a written form, at least, given time to study it. They are the only class that doesn't "know" spells. They have an external "knowledge" - the spell books they own. Note the plural - wizards can gain a lot of flexibility by KTAATTS-ing other wizards. Whatever is in their books, they can have ready in the morning. THis is a VERY wide potential. Likewise, they can pay to add new spells. Plus, the ability to recover slots is better than that of the sorcerer, but it's a fixed and dedicated feature - it only recovers spell slots, and it cannot be used to do other metamagic stuff; the peak is in fact 20 levels worth of spells, and can recover up to 6th level slots, for a peak of 3x6th +1x2 at 20th level. It takes longer, but is more potent and more flexible than Sorcerous conversion of SP to slots. So, a 5th level sorcerer knows 6 spells total, plus 5 cantrips. And can prepare 5+ChaMod spells. He's NEVER going to limit out unless he's got a Charisma below 10. You can change out spells at level-up - but ONLY at level up. (Barring Adv League play.) The 5th level wizard has at least 10 spells, and can only memorize 5+IntMod of them By level 5, he's almost always got more spells in his books than he can have readied. And, given a long rest + a few minutes, you can swap any of the prepared ones out for a different one from your books. And you can add more from scrolls or from captured spellbooks. That all said, the better proficiencies of the Sorcerer put it a bit over the top for me. But just a bit. Not nearly so munchkin as the Tiefling Blade Pact of the Old Ones Warlock... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
Top