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Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
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<blockquote data-quote="Ashrym" data-source="post: 6609695" data-attributes="member: 6750235"><p>A sorcerer, or any other character, can pick up ritual caster as a feat and use skills instead of spells. 3 out 4 sorcerers fly without the concentration restriction while acquiring a flying mount is an alternative to spells if climbing isn't an option. </p><p></p><p>Many of the previously mentioned spells are available to sorcerers and among several classes as well. A group can coordinate to optimize functions if the group carries a sorcerer instead of a wizard. Gate, for example, could be taken by the sorcerer but could be prepared by the cleric if needed.</p><p></p><p>Spell preparation is a good ability and so is the wizard ritual casting but I would take a sorcerer in a social pillar or combat situation because of a better casting stat synergy and more punch to the spell slots. It works for me.</p><p></p><p></p><p></p><p></p><p></p><p>Wizards only recover 1/2 half levels of spells rounded up to a maximum of 5th level spells. Sorcery points provide more with no need for a rest and the option to manipulate spells for a better mechanic.</p><p></p><p>For example, a 20th level wizard can rest to recover spent slots for a maximum of 10 levels worth of spells and would be 7 spells at the most with 4 1st-level spells and 3 2nd-level spells. Sorcery points could do that and either have 3 points left over to meta or create more slots than the wizard recovers.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6609695, member: 6750235"] A sorcerer, or any other character, can pick up ritual caster as a feat and use skills instead of spells. 3 out 4 sorcerers fly without the concentration restriction while acquiring a flying mount is an alternative to spells if climbing isn't an option. Many of the previously mentioned spells are available to sorcerers and among several classes as well. A group can coordinate to optimize functions if the group carries a sorcerer instead of a wizard. Gate, for example, could be taken by the sorcerer but could be prepared by the cleric if needed. Spell preparation is a good ability and so is the wizard ritual casting but I would take a sorcerer in a social pillar or combat situation because of a better casting stat synergy and more punch to the spell slots. It works for me. Wizards only recover 1/2 half levels of spells rounded up to a maximum of 5th level spells. Sorcery points provide more with no need for a rest and the option to manipulate spells for a better mechanic. For example, a 20th level wizard can rest to recover spent slots for a maximum of 10 levels worth of spells and would be 7 spells at the most with 4 1st-level spells and 3 2nd-level spells. Sorcery points could do that and either have 3 points left over to meta or create more slots than the wizard recovers. [/QUOTE]
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