Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bri" data-source="post: 9703513" data-attributes="member: 7053278"><p>I think the sorcerer rules should be used for wizards with no specialty. School limits which spells can be used OR the sorcerer table limits number of spells. One or other balancing the two classes.</p><p></p><p>...</p><p></p><p>But I prefer just using "wizard" for the generalist. Sorcerer should be another quasi - prestige like the paladin. Name related to word for Fate in Latin and I think should be related to cleric Luck Domain.</p><p></p><p>So a paladin kinda a 2/3 Fighter + 1/3 Cleric that is locked to the Law and Good Domains. Easy to make a general rule that creates a paladin. A sorcerer then would be another prestige class that was 2/3 wizard + 1/3 Cleric on the Luck and Chaos Domains.</p><p></p><p>Druid = 2/3 Cleric + 1/3 wizard with Nature and some other Domain. 8 choices in 2nd domain and 9 types of wizard, including sorcerer, plus the reverse 2/3 wizard+1/3 Cleric making nearly 150 types of classes which are all basically some kinda druid </p><p></p><p>1000's of combinations. All need names, lol. There should be a general template for them making it about as easy to manage these special ratio multiple class. All progress on same exp table. Major class level= 2/3 character level rounded up. Minor class level= 1/3 character level rounded down.</p><p></p><p>Melee should be similar. 2 base classes: Fighter and Archer. Can create a 50:50 or 75:25 mix.</p><p>Difference besides Str vs Dex is number of attacks.</p><p></p><p>At level 20... Number of attacks in 1 round </p><p>100% Fighter 5 h2h OR 1 rng</p><p>75/25 : 4 h2h or 2 rng or 1 h2h + 1 rng</p><p>50:50: 3 h2h or 3 rng or 2+1 or 1+2</p><p></p><p>These mixes also kinda prestige and neat, creating characters that can do Legolas things maintaining range fire on main targets while stabbing nearby orcs.</p><p></p><p>To keep prestige </p><p>Figher/cleric and Archer/wizard needs 17 charisma+ class requirements of each </p><p>Fighter/Archer and cleric/wizard need 17 constitution</p></blockquote><p></p>
[QUOTE="Bri, post: 9703513, member: 7053278"] I think the sorcerer rules should be used for wizards with no specialty. School limits which spells can be used OR the sorcerer table limits number of spells. One or other balancing the two classes. ... But I prefer just using "wizard" for the generalist. Sorcerer should be another quasi - prestige like the paladin. Name related to word for Fate in Latin and I think should be related to cleric Luck Domain. So a paladin kinda a 2/3 Fighter + 1/3 Cleric that is locked to the Law and Good Domains. Easy to make a general rule that creates a paladin. A sorcerer then would be another prestige class that was 2/3 wizard + 1/3 Cleric on the Luck and Chaos Domains. Druid = 2/3 Cleric + 1/3 wizard with Nature and some other Domain. 8 choices in 2nd domain and 9 types of wizard, including sorcerer, plus the reverse 2/3 wizard+1/3 Cleric making nearly 150 types of classes which are all basically some kinda druid 1000's of combinations. All need names, lol. There should be a general template for them making it about as easy to manage these special ratio multiple class. All progress on same exp table. Major class level= 2/3 character level rounded up. Minor class level= 1/3 character level rounded down. Melee should be similar. 2 base classes: Fighter and Archer. Can create a 50:50 or 75:25 mix. Difference besides Str vs Dex is number of attacks. At level 20... Number of attacks in 1 round 100% Fighter 5 h2h OR 1 rng 75/25 : 4 h2h or 2 rng or 1 h2h + 1 rng 50:50: 3 h2h or 3 rng or 2+1 or 1+2 These mixes also kinda prestige and neat, creating characters that can do Legolas things maintaining range fire on main targets while stabbing nearby orcs. To keep prestige Figher/cleric and Archer/wizard needs 17 charisma+ class requirements of each Fighter/Archer and cleric/wizard need 17 constitution [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?
Top