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Sorcerer vs Wizard
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<blockquote data-quote="MoonSong" data-source="post: 5995286" data-attributes="member: 6689464"><p>H<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ll no!!. The "other nice things" are what the sorcerer gets to be capable to stay on par with the wizard as it is, <strong>right now the sorcerer finally gets a competitive chance when compared with the wizard.</strong> On papper right now it seems as if the sor is way more powerful, but that is far from the truth. When the sorcerer and the wizard have the same spell level, the sorcerer only knows one single spell of that level, perhaps he can spam it, but the situation not always will call for it, when the sorcerer reaches the point where he can learn another spell of that level (the "plenitude level"), the wizard already knows the next level of spells and he knows more than one spell of that level. </p><p></p><p>Remember Sorcerers only know two spells of each level!!, how can you break the game with only two spells of each level and being one level behind? if anything the spell points on the sorcerer are pretty low! BECAUSE EVEN WHEN THE WIZARD HAS RAN OUT OF SLOTS HE CAN STILL CAST SPELLS AS RITUALS DIRECTLY FROM HIS SPELLBOOK!! AND THERE ARE NO LIMITS TO HOW MANY HE CAN HAVE! I don't know if the sorcerer can also ritual cast, but that doesn't seem likely and even in the remote case it happens, he still knows too little spells to make it work. </p><p></p><p>And given that, do you want to further punish the sorcerer by taking away his tactical flexibility and turn the simplest caster into a complexity nightmare? the current Level=Cost is very simple to remember and use, take away that and you get something unplayable.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5995286, member: 6689464"] H:):)ll no!!. The "other nice things" are what the sorcerer gets to be capable to stay on par with the wizard as it is, [B]right now the sorcerer finally gets a competitive chance when compared with the wizard.[/B] On papper right now it seems as if the sor is way more powerful, but that is far from the truth. When the sorcerer and the wizard have the same spell level, the sorcerer only knows one single spell of that level, perhaps he can spam it, but the situation not always will call for it, when the sorcerer reaches the point where he can learn another spell of that level (the "plenitude level"), the wizard already knows the next level of spells and he knows more than one spell of that level. Remember Sorcerers only know two spells of each level!!, how can you break the game with only two spells of each level and being one level behind? if anything the spell points on the sorcerer are pretty low! BECAUSE EVEN WHEN THE WIZARD HAS RAN OUT OF SLOTS HE CAN STILL CAST SPELLS AS RITUALS DIRECTLY FROM HIS SPELLBOOK!! AND THERE ARE NO LIMITS TO HOW MANY HE CAN HAVE! I don't know if the sorcerer can also ritual cast, but that doesn't seem likely and even in the remote case it happens, he still knows too little spells to make it work. And given that, do you want to further punish the sorcerer by taking away his tactical flexibility and turn the simplest caster into a complexity nightmare? the current Level=Cost is very simple to remember and use, take away that and you get something unplayable. [/QUOTE]
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