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Sorcerer/Warlord - Is 5E SRD The Solution or AL The Problem?
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<blockquote data-quote="MoonSong" data-source="post: 6800845" data-attributes="member: 6689464"><p>Sorcerer was low on satisfaction on he periodic polls from Wizards. Only a little better than Ranger. I was probably the first to point it out, but not the only one. I haven't started a single sorcerer thread since I posted one on October, but we have them. They are there.</p><p></p><p></p><p></p><p>An 8th level sorcerer form 3.x knows more spells than a 20th level 5e sorcerer. (Twice what a 5e sorcerer of the same level knows) That is not including cantrips. Oh and a 20th level 3e sorcerer knows 34 leveled spells, more than twice its 2e counterpart. It was like going from slightly underweight to outright starving. Of course casters had to be dialed back in the transition to 5e, but why nerf the sorcerer and buff the wizard whne the wizard was the more powerful? Why make a known issue bigger and call it a day?</p><p></p><p>And the variety of effects. Sorcerers used to have some room for utility, and the spells with that utility in their class list. Now they don't have the room to spare and neither the effects. The designers basically took the skinny kid in the playground and told them "You need to lose weight right now you pig!" while giving all of their candy to the rich fat kid that didn't need it. And when the starving kid asks for some nourishment, everybody calls back "be reasonable, you are lucky we let you be alive, so shut up."</p><p></p><p>And of course I don't want a wizard; I want the sorcerer to play more like a sorcerer. In 3.x the wizard was a toolbox and the sorcerer a customizable tool, now a days the wzard is a better toolbox and the sorcerer is a hammer. I don't want a hammer, I want the full kit so I can build something different each time.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6800845, member: 6689464"] Sorcerer was low on satisfaction on he periodic polls from Wizards. Only a little better than Ranger. I was probably the first to point it out, but not the only one. I haven't started a single sorcerer thread since I posted one on October, but we have them. They are there. An 8th level sorcerer form 3.x knows more spells than a 20th level 5e sorcerer. (Twice what a 5e sorcerer of the same level knows) That is not including cantrips. Oh and a 20th level 3e sorcerer knows 34 leveled spells, more than twice its 2e counterpart. It was like going from slightly underweight to outright starving. Of course casters had to be dialed back in the transition to 5e, but why nerf the sorcerer and buff the wizard whne the wizard was the more powerful? Why make a known issue bigger and call it a day? And the variety of effects. Sorcerers used to have some room for utility, and the spells with that utility in their class list. Now they don't have the room to spare and neither the effects. The designers basically took the skinny kid in the playground and told them "You need to lose weight right now you pig!" while giving all of their candy to the rich fat kid that didn't need it. And when the starving kid asks for some nourishment, everybody calls back "be reasonable, you are lucky we let you be alive, so shut up." And of course I don't want a wizard; I want the sorcerer to play more like a sorcerer. In 3.x the wizard was a toolbox and the sorcerer a customizable tool, now a days the wzard is a better toolbox and the sorcerer is a hammer. I don't want a hammer, I want the full kit so I can build something different each time. [/QUOTE]
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