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Sorcerer/Warlord - Is 5E SRD The Solution or AL The Problem?
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<blockquote data-quote="GX.Sigma" data-source="post: 6805795" data-attributes="member: 6690511"><p>Just wanted to point out that this is not true, except at 1st level. They have about the same number of slots from 2-7, then the Sorcerer actually pulls ahead starting at 8.</p><p></p><p>[sblock="Boring Math"]The Wizard gets Arcane Recovery, and the Sorcerer can use Sorcery Points to create spell slots. At level 2, they can both make an extra 1st-level slot. At level 3, they can both make a 2nd-level spell slot. (The Wizard's exchange rate for lower level slots is better, but the Sorcerer catches up at the even levels.) At level 5, they can both make a 3rd-level spell slot. At level 8, the Sorcerer can make a 4th-level slot <em>and</em> a 1st-level slot. At this point, the Sorcerer actually has more spell slots than the wizard. The gap continues to widen from then on. At 10th level, the Sorcerer can make a 5th-level slot <em>and</em> a 2nd-level slot (or five 1st-level slots), while the Wizard can only make a 5th-level slot (or five 1st-level slots). And so on.</p><p></p><p>Note: This assumes you want the highest-level spell slots you can get. If you want to get back as many 1st-level slots as possible, the Wizard has a slight advantage at odd levels.[/sblock]</p><p></p><p>Additionally, Sorcerers can create spell slots as a bonus action whenever they want, whereas Wizards need a short rest and can only do it once per day. A 5th-level Sorcerer can cast fireball three times in a row. I have seen this happen. A dragon ambushed the party, and the Sorcerer triple-fireballed it to death. A Wizard can't do that.</p><p></p><p>Not to mention that the Sorcerer can also spend these points for other unique effects.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6805795, member: 6690511"] Just wanted to point out that this is not true, except at 1st level. They have about the same number of slots from 2-7, then the Sorcerer actually pulls ahead starting at 8. [sblock="Boring Math"]The Wizard gets Arcane Recovery, and the Sorcerer can use Sorcery Points to create spell slots. At level 2, they can both make an extra 1st-level slot. At level 3, they can both make a 2nd-level spell slot. (The Wizard's exchange rate for lower level slots is better, but the Sorcerer catches up at the even levels.) At level 5, they can both make a 3rd-level spell slot. At level 8, the Sorcerer can make a 4th-level slot [I]and[/I] a 1st-level slot. At this point, the Sorcerer actually has more spell slots than the wizard. The gap continues to widen from then on. At 10th level, the Sorcerer can make a 5th-level slot [I]and[/I] a 2nd-level slot (or five 1st-level slots), while the Wizard can only make a 5th-level slot (or five 1st-level slots). And so on. Note: This assumes you want the highest-level spell slots you can get. If you want to get back as many 1st-level slots as possible, the Wizard has a slight advantage at odd levels.[/sblock] Additionally, Sorcerers can create spell slots as a bonus action whenever they want, whereas Wizards need a short rest and can only do it once per day. A 5th-level Sorcerer can cast fireball three times in a row. I have seen this happen. A dragon ambushed the party, and the Sorcerer triple-fireballed it to death. A Wizard can't do that. Not to mention that the Sorcerer can also spend these points for other unique effects. [/QUOTE]
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