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General Tabletop Discussion
*Pathfinder & Starfinder
sorcerers and bonus feats.
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<blockquote data-quote="Jack Simth" data-source="post: 4513674" data-attributes="member: 29252"><p>That is a worry.</p><p></p><p>See, normally, a Sorcerer picks spells pretty carefully around usefulness. The DCv1 Heritage feats? They're chosen primarily around flavor. Sure, you can pick a "good" bloodline... and get two or three spells you would have chosen anyway... but when you're doing this, you're reducing the Sorcerer's options. Not only are you forcing them to never take a (granted, usually small) class of spells, but you're also forcing them to take a set of spells that they wouldn't otherwise - you're reducing the Sorcerer's power in doing this, and the Sorcerer is already the weakest of the Core Full Casters (Note: these CFC's do not normally deplete the ozone layer).</p><p></p><p>You're also denying them the ability to make up their own flavor to go with the mechanics when you do this - there's no possibility of, say, a commoner (explaining the d4 hit die) who was granted power after he helped a leprechaun disguised as an orphan, or one who was imbued with raw magic after being kidnapped from his bed by a BBEG and experimented on, or the guy who's just that forceful with his will (ala Psions with a different flavor) - they MUST have some ancestor or other that granted them these abilities.</p><p></p><p>Between the power-down of what's already the weakest of the full casters, and the forcing of their flavor into a particular type of channel, that particular choice of house-rule kinda leaves a sour taste in my mouth.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4513674, member: 29252"] That is a worry. See, normally, a Sorcerer picks spells pretty carefully around usefulness. The DCv1 Heritage feats? They're chosen primarily around flavor. Sure, you can pick a "good" bloodline... and get two or three spells you would have chosen anyway... but when you're doing this, you're reducing the Sorcerer's options. Not only are you forcing them to never take a (granted, usually small) class of spells, but you're also forcing them to take a set of spells that they wouldn't otherwise - you're reducing the Sorcerer's power in doing this, and the Sorcerer is already the weakest of the Core Full Casters (Note: these CFC's do not normally deplete the ozone layer). You're also denying them the ability to make up their own flavor to go with the mechanics when you do this - there's no possibility of, say, a commoner (explaining the d4 hit die) who was granted power after he helped a leprechaun disguised as an orphan, or one who was imbued with raw magic after being kidnapped from his bed by a BBEG and experimented on, or the guy who's just that forceful with his will (ala Psions with a different flavor) - they MUST have some ancestor or other that granted them these abilities. Between the power-down of what's already the weakest of the full casters, and the forcing of their flavor into a particular type of channel, that particular choice of house-rule kinda leaves a sour taste in my mouth. [/QUOTE]
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