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sorcerers and bonus feats.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4513733" data-attributes="member: 19675"><p>1) PHB flavor text suggests this to be the case.</p><p></p><p>2) The untrained casting of arcane spells is not something most creatures of a given race can do- that one can do so is truly unusual.</p><p></p><p>And in the mythology, legends, and fantasy fiction of the RW, that unusual fact is usually (but admittedly not always) linked to having ancestry that includes otherworldly beings- demons, angels, fey, and what have you.</p><p></p><p></p><p></p><p>I don't recall them at all- never heard of 'em. If I had, I'd wonder about the "why" of it, and possibly have done something similar...at least insofar as 2Ed would let me.</p><p></p><p></p><p>In your campaign, true. And in fact, I don't do that for classes like Warmages. Then again, the Warmage's flavor text indicates their spellcasting ability is derived from special training.</p><p></p><p>But the Sorcerer is- in <em>my</em> campaigns- going to have its mechanics and fluff closely linked. It is implied in the PHB's language that Sorcerers derive their abilities from having unusual ancestry.</p><p></p><p></p><p></p><p>I'm glad that works for you.</p><p></p><p>Warmages' fluff, as noted above, explicitly says their abilities result from a special school of training in the arcane arts.</p><p></p><p>(I don't have Dread Necros and Beguilers in front of me to discuss their attributes.)</p><p></p><p>But equally explicitly, Sorcerers fluff links them to having unusual heritage...and at no point mentions training of any kind. My HR makes that mention of ancestry a mechanical reality while broadening it beyond the mere draconic link, and as I stated before, I'm open to non-bloodline related rationales...</p><p></p><p>But not training, not for Sorcerers, not with the way they're written up.</p><p></p><p>For the record, nobody's complained about this HR in practice so far, nor has anyone decided not to play a Sorc because of it. In fact, the usual reaction is either "So what?" or "Thank you for helping me shape my PC concept."</p><p></p><p></p><p>Ah, yes, I'd forgotten- we generally don't use that part of those feats. If the baseline feats automatically granted an ability similar to a domain (much like the ones DCv1's derivative bloodline feats grant), we'd keep it.</p><p></p><p>But they don't, so we excise those.</p><p></p><p></p><p></p><p>To a certain extent, yes I do, and no, there haven't been any complaints.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4513733, member: 19675"] 1) PHB flavor text suggests this to be the case. 2) The untrained casting of arcane spells is not something most creatures of a given race can do- that one can do so is truly unusual. And in the mythology, legends, and fantasy fiction of the RW, that unusual fact is usually (but admittedly not always) linked to having ancestry that includes otherworldly beings- demons, angels, fey, and what have you. I don't recall them at all- never heard of 'em. If I had, I'd wonder about the "why" of it, and possibly have done something similar...at least insofar as 2Ed would let me. In your campaign, true. And in fact, I don't do that for classes like Warmages. Then again, the Warmage's flavor text indicates their spellcasting ability is derived from special training. But the Sorcerer is- in [I]my[/I] campaigns- going to have its mechanics and fluff closely linked. It is implied in the PHB's language that Sorcerers derive their abilities from having unusual ancestry. I'm glad that works for you. Warmages' fluff, as noted above, explicitly says their abilities result from a special school of training in the arcane arts. (I don't have Dread Necros and Beguilers in front of me to discuss their attributes.) But equally explicitly, Sorcerers fluff links them to having unusual heritage...and at no point mentions training of any kind. My HR makes that mention of ancestry a mechanical reality while broadening it beyond the mere draconic link, and as I stated before, I'm open to non-bloodline related rationales... But not training, not for Sorcerers, not with the way they're written up. For the record, nobody's complained about this HR in practice so far, nor has anyone decided not to play a Sorc because of it. In fact, the usual reaction is either "So what?" or "Thank you for helping me shape my PC concept." Ah, yes, I'd forgotten- we generally don't use that part of those feats. If the baseline feats automatically granted an ability similar to a domain (much like the ones DCv1's derivative bloodline feats grant), we'd keep it. But they don't, so we excise those. To a certain extent, yes I do, and no, there haven't been any complaints. [/QUOTE]
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