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Sorcerers and metamagic
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<blockquote data-quote="KarinsDad" data-source="post: 300968" data-attributes="member: 2011"><p>True.</p><p></p><p>I tend to not restrict things unless there is a extremely valid reason to do so. Differing visualizations of how magic work does not seem valid enough for me.</p><p></p><p>For example, just with the metamagic restrictions in the game, you can Quicken a 0th level spell into a Wand, or any spell onto a Scroll since according to the <strong><em>RULES</em></strong>, metamagic on scrolls, wands, or potions is restricted to total spell level for the item.</p><p></p><p>But, I blow this nonsense off.</p><p></p><p>If a player of mine wants to create a Quicken Potion of Cure Critical Wounds or Quicken Wand of Fireballs or anything else, it has a built in cost increment that will make it so expensive that it will not affect game balance.</p><p></p><p>This concept of "things cannot be done in the game" as opposed to "there is a cost associated with doing things" is for the birds, especially things which are not game mechanics, but rather campaign possibilities (such as a Wand of Meteor Swarm). IMO.</p><p></p><p>The rest of 3E is about hard choices, pros and cons, and associated costs. I have no idea why they are sometimes so restrictive on magic items. And, because WotC is restrictive in some areas, it seems like a lot of DMs are that way too.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 300968, member: 2011"] True. I tend to not restrict things unless there is a extremely valid reason to do so. Differing visualizations of how magic work does not seem valid enough for me. For example, just with the metamagic restrictions in the game, you can Quicken a 0th level spell into a Wand, or any spell onto a Scroll since according to the [b][i]RULES[/i][/b], metamagic on scrolls, wands, or potions is restricted to total spell level for the item. But, I blow this nonsense off. If a player of mine wants to create a Quicken Potion of Cure Critical Wounds or Quicken Wand of Fireballs or anything else, it has a built in cost increment that will make it so expensive that it will not affect game balance. This concept of "things cannot be done in the game" as opposed to "there is a cost associated with doing things" is for the birds, especially things which are not game mechanics, but rather campaign possibilities (such as a Wand of Meteor Swarm). IMO. The rest of 3E is about hard choices, pros and cons, and associated costs. I have no idea why they are sometimes so restrictive on magic items. And, because WotC is restrictive in some areas, it seems like a lot of DMs are that way too. [/QUOTE]
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