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Sorcerers and Wasted Spell Slots
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<blockquote data-quote="Pax" data-source="post: 324818" data-attributes="member: 6875"><p>Sleep is still <em>slightly</em> useful even in a hack-and-slay campaign, even past 10th level. As others have observed: maximise, Empower, single-target.</p><p></p><p>The mage armor -- tough on the sorceror; besides which, my own sorceror cast the spell on OTHER PC's more often than on himself. specially when incorporeal, or touch-attack-wielding, foes enter the scene, suddenly that fighter LIKES havign a mage armor dropped on him. Or at night, when asleep, if some critters attack you -- the spell is a quick action, that can get your fighter(s) into the front line (and thusbetween you and the enemy's weapons/teeth/etc) sooner. It's also, IIRC, a prerequisite for making certain magic items.</p><p></p><p>As for the invisibility/Improved Invisibility issue: a SMART sorceror won't pick up BOTH.</p><p></p><p>See, here's how I play a sorceror: when I create the character, I pick what spells s/he will have at 20th level (along with feats in order of selection, target skills, prestige class-levels if any, and so on). Thus, I know from level ONE, which spells I want to have at level TWENTY. Ech time I gain a new spell, I don't pick from the PHB, etc, lists; I pick form my personal spell <strong>planner</strong>.</p><p></p><p>This is something Sorcerors really <strong>need</strong> to do; if the player fails, and isn't a rank newbie ... then, frankly, theplayer needs to go pay for a wish/miracle/etc, IOW, find an in-game means of bending the rules. In a stock PHB game, a quest on behalf of one of the Deities to claim Magic as part of their portfolio could suffice (Boccob, Wee Jas, Vecna). In an FR campaign, Azuth or Mystra/Mystara would work -- or Shar, if the Sorceror plans to go to Shadow Weave magicks (or perhaps already has).</p><p></p><p>As for an NPC -- I'd pick their spells, THEN give them items. If they had mage armor, you're right, I wouldn't give them Bracers of Armor (+3); the character would have rcognised the inferiority of that item, when they obtained it, and wouldhave exchanged it for something else more useful to them.</p><p></p><p>As would a Player Character.</p><p></p><p>I *might* however give the NPC Sorceror BRacers of Armor +6 or so, evenif Mage Armor was among the choices of spells. The NPC might have friends, or minions,or an apprentice, who could benefit form the Mage Armor spell, after all.</p><p></p><p>Or those bracers might be SELF MADE -- which IIRC requires Mage Armor as a prerequisite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pax, post: 324818, member: 6875"] Sleep is still [i]slightly[/i] useful even in a hack-and-slay campaign, even past 10th level. As others have observed: maximise, Empower, single-target. The mage armor -- tough on the sorceror; besides which, my own sorceror cast the spell on OTHER PC's more often than on himself. specially when incorporeal, or touch-attack-wielding, foes enter the scene, suddenly that fighter LIKES havign a mage armor dropped on him. Or at night, when asleep, if some critters attack you -- the spell is a quick action, that can get your fighter(s) into the front line (and thusbetween you and the enemy's weapons/teeth/etc) sooner. It's also, IIRC, a prerequisite for making certain magic items. As for the invisibility/Improved Invisibility issue: a SMART sorceror won't pick up BOTH. See, here's how I play a sorceror: when I create the character, I pick what spells s/he will have at 20th level (along with feats in order of selection, target skills, prestige class-levels if any, and so on). Thus, I know from level ONE, which spells I want to have at level TWENTY. Ech time I gain a new spell, I don't pick from the PHB, etc, lists; I pick form my personal spell [b]planner[/b]. This is something Sorcerors really [b]need[/b] to do; if the player fails, and isn't a rank newbie ... then, frankly, theplayer needs to go pay for a wish/miracle/etc, IOW, find an in-game means of bending the rules. In a stock PHB game, a quest on behalf of one of the Deities to claim Magic as part of their portfolio could suffice (Boccob, Wee Jas, Vecna). In an FR campaign, Azuth or Mystra/Mystara would work -- or Shar, if the Sorceror plans to go to Shadow Weave magicks (or perhaps already has). As for an NPC -- I'd pick their spells, THEN give them items. If they had mage armor, you're right, I wouldn't give them Bracers of Armor (+3); the character would have rcognised the inferiority of that item, when they obtained it, and wouldhave exchanged it for something else more useful to them. As would a Player Character. I *might* however give the NPC Sorceror BRacers of Armor +6 or so, evenif Mage Armor was among the choices of spells. The NPC might have friends, or minions,or an apprentice, who could benefit form the Mage Armor spell, after all. Or those bracers might be SELF MADE -- which IIRC requires Mage Armor as a prerequisite. :) [/QUOTE]
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