Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerers and Wasted Spell Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 325223" data-attributes="member: 259"><p>1) Obviously, according to the rules, switching out spells as a sorcerer is very difficult. This is a discussion about house rules.</p><p>2) Please tell me it's just as obvious that having such a house rule isn't a moral issue. Yeah, it's a game with rules -- that doesn't mean that chaos will prevail if the DM works with the players to come up with house rules to make the game more fun for everyone.</p><p></p><p>For some folks, it's more fun to play with a strict no-spell-swapping policy. It looks like this is more fun for folks who plan out their sorcerers from the beginning.</p><p></p><p>For other folks, it's more fun to play with a swap-at-each-level policy. It looks like this is more fun for folks who like to experiment a lot with spells, who enjoy the novelty of new spells.</p><p></p><p>For other folks, it's more fun to play with something in-between. It looks like these folks are somewhere between the first two groups of players in temperament.</p><p></p><p>Strangely, none of these groups are morally superior to the others.</p><p></p><p>My own take on it is that some of my players (especially the sorcerer players) aren't nearly as familiar with the rules as I am, and prefer to focus on personality rather than on power. I'm fine with that: they make my game interesting and fun for everyone. IN order to keep them happy, I'm willing to bend some rules of being a sorcerer.</p><p></p><p>Another idea for allowing the switching-out of spells: require a ritual, with an XP cost of (spell level square) * 100. Thus, to switch out spells, you'll pay the following XP cost/spell level:</p><p>1: 100</p><p>2: 400</p><p>3: 900</p><p>4: 1600</p><p>5: 2500</p><p>6: 3600</p><p>7: 4900</p><p>8: 6400</p><p>9: 8100</p><p></p><p>This makes it expensive to do, but possible under extreme circumstances. You might halve the cost if the sorcerer has a superior, similar spell to the one being lost -- if a sorcer has invisibility and improved invisibility, and wants to switch invisibility for web, you might require her to pay only 200 XP instead of the normal 400 XP.</p><p></p><p>Whaddya think?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 325223, member: 259"] 1) Obviously, according to the rules, switching out spells as a sorcerer is very difficult. This is a discussion about house rules. 2) Please tell me it's just as obvious that having such a house rule isn't a moral issue. Yeah, it's a game with rules -- that doesn't mean that chaos will prevail if the DM works with the players to come up with house rules to make the game more fun for everyone. For some folks, it's more fun to play with a strict no-spell-swapping policy. It looks like this is more fun for folks who plan out their sorcerers from the beginning. For other folks, it's more fun to play with a swap-at-each-level policy. It looks like this is more fun for folks who like to experiment a lot with spells, who enjoy the novelty of new spells. For other folks, it's more fun to play with something in-between. It looks like these folks are somewhere between the first two groups of players in temperament. Strangely, none of these groups are morally superior to the others. My own take on it is that some of my players (especially the sorcerer players) aren't nearly as familiar with the rules as I am, and prefer to focus on personality rather than on power. I'm fine with that: they make my game interesting and fun for everyone. IN order to keep them happy, I'm willing to bend some rules of being a sorcerer. Another idea for allowing the switching-out of spells: require a ritual, with an XP cost of (spell level square) * 100. Thus, to switch out spells, you'll pay the following XP cost/spell level: 1: 100 2: 400 3: 900 4: 1600 5: 2500 6: 3600 7: 4900 8: 6400 9: 8100 This makes it expensive to do, but possible under extreme circumstances. You might halve the cost if the sorcerer has a superior, similar spell to the one being lost -- if a sorcer has invisibility and improved invisibility, and wants to switch invisibility for web, you might require her to pay only 200 XP instead of the normal 400 XP. Whaddya think? Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerers and Wasted Spell Slots
Top