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<blockquote data-quote="Uller" data-source="post: 325370" data-attributes="member: 413"><p></p><p>No. But if I installed software and a few months later the company releases a patch or an upgrade, I might download it and install it. Besides, characters are not computers. They're (simulated) people.</p><p></p><p>Probably not. But if the Rogue10 hasn't picked anyone's pocket since he was a wee Rogue4, it would make sense to me that he would no longer be too great at picking pockets and might have concentrated a bit more on some developing other skill.</p><p></p><p>Can you still do the things that you haven't done for 5 years as well as you used to do them? People...unlike computer hardware...change over time and adapt to their current circumstances. Should a character who never gains a level but changes circumstances not change some of his skills to reflect his new situation?</p><p></p><p>D&D is not life. I know some people hate it when we say "It's just a game, fun conquers all." but in my game, that's the rule...</p><p></p><p>And know...I don't give my players whatever they want all the time. I keep an eye on balance and making sure things are fun for the whole group. My players are all very reasonable people and if I allow one person to swap out a spell, another player won't take that to mean that they can start moving around ability scores or something.</p><p></p><p></p><p>Nor do I (except when a player is very new and really needs to experience their own failures...then I let them change once they see the better way...some people can only learn by experience). I'm not saying to go back. I'm saying to allow PCs change as time goes FORWARD based on the abilities they currently use.</p><p></p><p>Maybe you don't, but I do. I used to be able to zero the sights on the main gun of an <a href="http://www.kithobbyist.com/AFVInteriors/fullmetal/m728cev/m728phot.html" target="_blank">M728</a> but since I've not had a need to do that for 10 years, I can't anymore. Sure, I could easily relearn it, but if someone just sat me in the turret of the tank and told me to do it without a manual, I'd be clueless.</p><p></p><p>Probably not (not unless there was some very serious problems with the character and even then, I'd probably suggest just retiring the character rather than changing levels). </p><p></p><p>Again...I'm not advocating retroactive change. I might encourage the player to take levels of Rogue in the future and maybe allow him to slowly change some of his fighter feats to more Roguish ones over time.</p><p></p><p></p><p></p><p>To repeat hong's statement: Metagaming can trump role-playing. Like to keep things fun...since its a game.</p></blockquote><p></p>
[QUOTE="Uller, post: 325370, member: 413"] [B][/b] No. But if I installed software and a few months later the company releases a patch or an upgrade, I might download it and install it. Besides, characters are not computers. They're (simulated) people. [b][/b] Probably not. But if the Rogue10 hasn't picked anyone's pocket since he was a wee Rogue4, it would make sense to me that he would no longer be too great at picking pockets and might have concentrated a bit more on some developing other skill. Can you still do the things that you haven't done for 5 years as well as you used to do them? People...unlike computer hardware...change over time and adapt to their current circumstances. Should a character who never gains a level but changes circumstances not change some of his skills to reflect his new situation? [b][/b] D&D is not life. I know some people hate it when we say "It's just a game, fun conquers all." but in my game, that's the rule... And know...I don't give my players whatever they want all the time. I keep an eye on balance and making sure things are fun for the whole group. My players are all very reasonable people and if I allow one person to swap out a spell, another player won't take that to mean that they can start moving around ability scores or something. [b][/b] Nor do I (except when a player is very new and really needs to experience their own failures...then I let them change once they see the better way...some people can only learn by experience). I'm not saying to go back. I'm saying to allow PCs change as time goes FORWARD based on the abilities they currently use. [b][/b] Maybe you don't, but I do. I used to be able to zero the sights on the main gun of an [URL=http://www.kithobbyist.com/AFVInteriors/fullmetal/m728cev/m728phot.html]M728[/URL] but since I've not had a need to do that for 10 years, I can't anymore. Sure, I could easily relearn it, but if someone just sat me in the turret of the tank and told me to do it without a manual, I'd be clueless. [b][/b] Probably not (not unless there was some very serious problems with the character and even then, I'd probably suggest just retiring the character rather than changing levels). Again...I'm not advocating retroactive change. I might encourage the player to take levels of Rogue in the future and maybe allow him to slowly change some of his fighter feats to more Roguish ones over time. To repeat hong's statement: Metagaming can trump role-playing. Like to keep things fun...since its a game. [/QUOTE]
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