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*Pathfinder & Starfinder
Sorcerers and Wasted Spell Slots
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<blockquote data-quote="KarinsDad" data-source="post: 325431" data-attributes="member: 2011"><p>The point comes down to where you draw the line.</p><p></p><p>I too have no problem with a character learning new abilities. That's part of the game.</p><p></p><p>I have a problem with a character changing abilities he already has without paying some significant price for it and using magic to accomplish it (e.g. using a Wish spell).</p><p></p><p>Making an exception for a Sorcerer shouldn't be done IMO. And yes, no matter how you sugar coat it, allowing a Sorcerer to swap out spells is making a retroactive change, just like letting a Rogue swap out ranks in Pick Pocket, or letting a Fighter swap out two levels of Fighter for Rogue.</p><p></p><p>Without using magic or a feat to accomplish it, it's class favoritism. The Sorcerer got to cast more Sleep spells per day at lower level and as a result, he was much more effective then. Now he pays the price for doing that. Allowing him to swap out spells means that he doesn't pay the price. Giving in to the player's desire to get his cake and eat it too is just an unfair decision to the other players IMO.</p><p></p><p></p><p>And, I think the newbie issue is really non-sequitor. The GM should go out of his way in the first place to help newbies not make obvious mistakes. If you are changing sorcerer spells because it is a newbie and it is something fairly obvious, then you didn't do your job in the first place and are just basically correcting a mistake when you allow the newbie to make some changes. Newbies are a special case which should not dictate the rules decisions for experienced players.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 325431, member: 2011"] The point comes down to where you draw the line. I too have no problem with a character learning new abilities. That's part of the game. I have a problem with a character changing abilities he already has without paying some significant price for it and using magic to accomplish it (e.g. using a Wish spell). Making an exception for a Sorcerer shouldn't be done IMO. And yes, no matter how you sugar coat it, allowing a Sorcerer to swap out spells is making a retroactive change, just like letting a Rogue swap out ranks in Pick Pocket, or letting a Fighter swap out two levels of Fighter for Rogue. Without using magic or a feat to accomplish it, it's class favoritism. The Sorcerer got to cast more Sleep spells per day at lower level and as a result, he was much more effective then. Now he pays the price for doing that. Allowing him to swap out spells means that he doesn't pay the price. Giving in to the player's desire to get his cake and eat it too is just an unfair decision to the other players IMO. And, I think the newbie issue is really non-sequitor. The GM should go out of his way in the first place to help newbies not make obvious mistakes. If you are changing sorcerer spells because it is a newbie and it is something fairly obvious, then you didn't do your job in the first place and are just basically correcting a mistake when you allow the newbie to make some changes. Newbies are a special case which should not dictate the rules decisions for experienced players. [/QUOTE]
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