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Sorcerers and Wasted Spell Slots
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<blockquote data-quote="KarinsDad" data-source="post: 325686" data-attributes="member: 2011"><p>Well, everyone has different ideas of balance.</p><p></p><p>The first balance comparison I make is between Sorcerers with Wizards. There is a certain balance between them in the game mechanics. The PROs for each class when comparing them are:</p><p></p><p>Wizards: Get spells one level earlier every other level. Get more feats. Get more versatility (i.e. spells learned) and can change spells once per day. Can potentially craft items with low utility spells and enhance their on the fly utility that way.</p><p></p><p>Sorcerers: Can cast more spells per day. Can cast any spell in their repertoire on the fly. Can potentially metamagic spells on the fly. Do not have to pay money to put spells into spell books.</p><p></p><p>When you allow Sorcerers to change their repertoire, even at a once per level rate, it gives them more power. Hence, it changes the balance.</p><p></p><p>In your view point, this balance change is not significant.</p><p></p><p>In my view point, this balance change is somewhat significant, but probably not game breaking.</p><p></p><p></p><p>However, there is another, more important, area of balance that I consider which people on the opposite side of the fence are basically ignoring.</p><p></p><p>It is unfair to allow players of Sorcerers to swap out spells if you do not allow other players to swap out feats, skill ranks, or other abilities.</p><p></p><p>To me, this is a more significant balance problem since it can create "class favoritism" resentment between players (or maybe you can view it as player favoritism, i.e. the player of the sorcerer, it can still cause hard feelings between players).</p><p></p><p>I'm a firm believer in being fair to all players, regardless of which class they play.</p><p></p><p></p><p>So, in order to give this ability to Sorcerers, you should balance it out by giving similar swapping abilities to other classes. Otherwise, you risk the perception that you are being unfair as a DM. IMO.</p><p></p><p>A Rogue may take Pick Pockets a lot, thinking that he will have use of that skill at higher levels. A Sorcerer, on the other hand, has a very good ides of how much utility most spells will have at higher level. If he takes Sleep at low level, he KNOWS that it will have low utility and only be useful in Town Encounters in the future. The Rogue does not even have that little bit of foreknowledge when selecting his Pick Pocket skills.</p><p></p><p>But, for some inexplicable reason, it is somehow fair to allow the Sorcerer to both get the multi-cast on the fly utility of his Sleep spell at low level, and to swap it out for something better at higher level.</p><p></p><p>How is that fair to the Rogue who has less of a clue whether his skills will be more useful later on?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 325686, member: 2011"] Well, everyone has different ideas of balance. The first balance comparison I make is between Sorcerers with Wizards. There is a certain balance between them in the game mechanics. The PROs for each class when comparing them are: Wizards: Get spells one level earlier every other level. Get more feats. Get more versatility (i.e. spells learned) and can change spells once per day. Can potentially craft items with low utility spells and enhance their on the fly utility that way. Sorcerers: Can cast more spells per day. Can cast any spell in their repertoire on the fly. Can potentially metamagic spells on the fly. Do not have to pay money to put spells into spell books. When you allow Sorcerers to change their repertoire, even at a once per level rate, it gives them more power. Hence, it changes the balance. In your view point, this balance change is not significant. In my view point, this balance change is somewhat significant, but probably not game breaking. However, there is another, more important, area of balance that I consider which people on the opposite side of the fence are basically ignoring. It is unfair to allow players of Sorcerers to swap out spells if you do not allow other players to swap out feats, skill ranks, or other abilities. To me, this is a more significant balance problem since it can create "class favoritism" resentment between players (or maybe you can view it as player favoritism, i.e. the player of the sorcerer, it can still cause hard feelings between players). I'm a firm believer in being fair to all players, regardless of which class they play. So, in order to give this ability to Sorcerers, you should balance it out by giving similar swapping abilities to other classes. Otherwise, you risk the perception that you are being unfair as a DM. IMO. A Rogue may take Pick Pockets a lot, thinking that he will have use of that skill at higher levels. A Sorcerer, on the other hand, has a very good ides of how much utility most spells will have at higher level. If he takes Sleep at low level, he KNOWS that it will have low utility and only be useful in Town Encounters in the future. The Rogue does not even have that little bit of foreknowledge when selecting his Pick Pocket skills. But, for some inexplicable reason, it is somehow fair to allow the Sorcerer to both get the multi-cast on the fly utility of his Sleep spell at low level, and to swap it out for something better at higher level. How is that fair to the Rogue who has less of a clue whether his skills will be more useful later on? [/QUOTE]
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