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General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerers and Wasted Spell Slots
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<blockquote data-quote="Pielorinho" data-source="post: 325821" data-attributes="member: 259"><p>That's exactly right, for several reasons:</p><p>1) The major enemy in my game isn't a sorcerer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p>2) The players are generally doing good if they can pinpoint the class of an enemy -- figuring out their spell-list is just about impossible (exception: in a recent game, the players captured the spellbooks of an enemy wizard before they confronted him, and based their tactics for that confrontation off what they'd learned).</p><p>3) If the major enemy were a sorcerer, and if they confronted him enough times that they figured out exactly what his spell list was, and if the next time they confronted him, he'd swapped out some of his spells according to a house rule I'd described to them, and if they figured out that he'd done so, they'd most likely be impressed at my rat-bastardry of using what appeared to be a PC advantage against them. I'd be appalled at a player who complained under those circumstances.</p><p></p><p>Of course, I'd be shocked at those circumstances arising. Far too many "ifs".</p><p></p><p>There's no question that this house-rule is a player-advantage more than a villain-advantage: the vast majority of villains die at the same level they're created at, and don't have an opportunity to swap out spells.</p><p></p><p>However, it does offset a villain advantage: villains generally are created at the same level they die at, and don't need to have spells that aren't effective at their level.</p><p></p><p>It all works out in the end.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 325821, member: 259"] That's exactly right, for several reasons: 1) The major enemy in my game isn't a sorcerer :). 2) The players are generally doing good if they can pinpoint the class of an enemy -- figuring out their spell-list is just about impossible (exception: in a recent game, the players captured the spellbooks of an enemy wizard before they confronted him, and based their tactics for that confrontation off what they'd learned). 3) If the major enemy were a sorcerer, and if they confronted him enough times that they figured out exactly what his spell list was, and if the next time they confronted him, he'd swapped out some of his spells according to a house rule I'd described to them, and if they figured out that he'd done so, they'd most likely be impressed at my rat-bastardry of using what appeared to be a PC advantage against them. I'd be appalled at a player who complained under those circumstances. Of course, I'd be shocked at those circumstances arising. Far too many "ifs". There's no question that this house-rule is a player-advantage more than a villain-advantage: the vast majority of villains die at the same level they're created at, and don't have an opportunity to swap out spells. However, it does offset a villain advantage: villains generally are created at the same level they die at, and don't need to have spells that aren't effective at their level. It all works out in the end. Daniel [/QUOTE]
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