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Sorcerers and Wasted Spell Slots
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<blockquote data-quote="KarinsDad" data-source="post: 325967" data-attributes="member: 2011"><p>Come on RC. Give me a little credit here.</p><p></p><p>I didn't forget this, I just create my villain NPC Sorcerers without the "need for speed" that PC Sorcerers tend to have. One of the reasons this is ok is that NPC Sorcerers tend to not have to fight for their lives every other day like PCs. For example, unlike PCs, they can hire some hencemen, raid an occassional caravan and are then set for money for a long time.</p><p></p><p>So, they are allowed to gain in power slowly, using up other resources such as potions and other magic items to fill in their weak spots. PC Sorcerers have to gain in power just as quickly as other PCs, or they get left behind.</p><p></p><p>For example, I have a 12th level Evil NPC Sorcerer who does not have any really good offensive spells above 3rd level. So, he does things like Heightened Empowered Lightning Bolt from within a Minor Globe of Invulnerability and with a Stoneskin spell up.</p><p></p><p>Any melee combatant who comes within range loses his buffing spells and the first 10 points of damage from his attacks. Any missile combatant loses the first 10 points of damage from his arrow.</p><p></p><p>On the other hand, the Sorcerer is easy to hit since he does not have too many lower level buffing spells up either.</p><p></p><p>Does this make the Sorcerer weak? Nope. He has on multiple occassions challenged our group of 6 9th level PCs. Once the PCs really start to damage him, he Dimension Doors away to fight another day.</p><p></p><p>Sometimes, it's not what you have, it's how you use it. I'm not convinced that any spell is a must have for any class (with the possible exceptions of Haste and Dispel Magic). It's only within some people's minds that their Sorcerer <em>must</em> have Sleep to survive at lower level (or some such spell) and therefore should be granted a boon at higher level. Sigh.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 325967, member: 2011"] Come on RC. Give me a little credit here. I didn't forget this, I just create my villain NPC Sorcerers without the "need for speed" that PC Sorcerers tend to have. One of the reasons this is ok is that NPC Sorcerers tend to not have to fight for their lives every other day like PCs. For example, unlike PCs, they can hire some hencemen, raid an occassional caravan and are then set for money for a long time. So, they are allowed to gain in power slowly, using up other resources such as potions and other magic items to fill in their weak spots. PC Sorcerers have to gain in power just as quickly as other PCs, or they get left behind. For example, I have a 12th level Evil NPC Sorcerer who does not have any really good offensive spells above 3rd level. So, he does things like Heightened Empowered Lightning Bolt from within a Minor Globe of Invulnerability and with a Stoneskin spell up. Any melee combatant who comes within range loses his buffing spells and the first 10 points of damage from his attacks. Any missile combatant loses the first 10 points of damage from his arrow. On the other hand, the Sorcerer is easy to hit since he does not have too many lower level buffing spells up either. Does this make the Sorcerer weak? Nope. He has on multiple occassions challenged our group of 6 9th level PCs. Once the PCs really start to damage him, he Dimension Doors away to fight another day. Sometimes, it's not what you have, it's how you use it. I'm not convinced that any spell is a must have for any class (with the possible exceptions of Haste and Dispel Magic). It's only within some people's minds that their Sorcerer [i]must[/i] have Sleep to survive at lower level (or some such spell) and therefore should be granted a boon at higher level. Sigh. [/QUOTE]
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