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<blockquote data-quote="KarinsDad" data-source="post: 327430" data-attributes="member: 2011"><p>The discussion went:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yes, I did read your posts. I understand your concept of sometimes allowing changes, especially if the player is unhappy. I just happened at that point in the thread to be responding directly to your responses above where you stated that you probably would not allow certain changes.</p><p></p><p>Didn't you read your posts and my posts in the order they were posted? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Your opinion appears to be (and correct me if I am wrong), I will allow feat or skill modifications for other classes if I perceive that they made a mistake or are unhappy. I will always allow a Sorcerer character swap spells, although I will not let him swap out all of his spells. That’s what your messages appear to boil down to. Is this correct?</p><p></p><p></p><p></p><p></p><p>The question is out of context. In real life, skills atrophy because you do not use them. If you continue to use them, then they might lessen in ability slightly over extended periods of time, but they will still stay with you.</p><p></p><p>But, this is a game we are talking about. How do you decide which skills atrophy and which do not? If the Rogue never picks a pocket, are you going to say “Hey, you never did this. Replace this skill with other skill ranks in things you do.”?</p><p></p><p>No. You won’t do that as a DM. But, how does letting him swap out some ranks of Climbing which he does once in a while make sense when he is allowed to keep all of his ranks in Pick Pocket which he never does?</p><p></p><p>It doesn’t make consistent sense. It is merely a tool to allow a whiny player to switch his skills so the DM doesn’t have to listen to it.</p><p></p><p>In the adult world, players tend to not have fun not because the other players are not having fun or not because the game is not fun, but because they perceive inequities in the game, regardless of whether those inequities are real or imagined. The mature players blow that stuff off. The immature players tend to blow it out of proportion. It all comes down to whether it is worth your effort as a DM to explain it to the immature player, or to give in, possibly creating hard feelings for your other players.</p><p></p><p>Personally, I play the game by the rules and most of my players follow suit and this type of stuff doesn’t come up too often. I believe in playing fair (no secret fudge factor DM rolls behind the screen), in playing by the rules, and in telling whiny players to grow up, it’s just a game. Having an obsolete spell in your repetoire is not game breaking.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 327430, member: 2011"] The discussion went: Yes, I did read your posts. I understand your concept of sometimes allowing changes, especially if the player is unhappy. I just happened at that point in the thread to be responding directly to your responses above where you stated that you probably would not allow certain changes. Didn't you read your posts and my posts in the order they were posted? :) Your opinion appears to be (and correct me if I am wrong), I will allow feat or skill modifications for other classes if I perceive that they made a mistake or are unhappy. I will always allow a Sorcerer character swap spells, although I will not let him swap out all of his spells. That’s what your messages appear to boil down to. Is this correct? The question is out of context. In real life, skills atrophy because you do not use them. If you continue to use them, then they might lessen in ability slightly over extended periods of time, but they will still stay with you. But, this is a game we are talking about. How do you decide which skills atrophy and which do not? If the Rogue never picks a pocket, are you going to say “Hey, you never did this. Replace this skill with other skill ranks in things you do.”? No. You won’t do that as a DM. But, how does letting him swap out some ranks of Climbing which he does once in a while make sense when he is allowed to keep all of his ranks in Pick Pocket which he never does? It doesn’t make consistent sense. It is merely a tool to allow a whiny player to switch his skills so the DM doesn’t have to listen to it. In the adult world, players tend to not have fun not because the other players are not having fun or not because the game is not fun, but because they perceive inequities in the game, regardless of whether those inequities are real or imagined. The mature players blow that stuff off. The immature players tend to blow it out of proportion. It all comes down to whether it is worth your effort as a DM to explain it to the immature player, or to give in, possibly creating hard feelings for your other players. Personally, I play the game by the rules and most of my players follow suit and this type of stuff doesn’t come up too often. I believe in playing fair (no secret fudge factor DM rolls behind the screen), in playing by the rules, and in telling whiny players to grow up, it’s just a game. Having an obsolete spell in your repetoire is not game breaking. [/QUOTE]
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