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Sorcerers and Wizards, lets change em!
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<blockquote data-quote="Elder-Basilisk" data-source="post: 354563" data-attributes="member: 3146"><p>Hmm comments on the overcasting system first:</p><p></p><p>It looks like it would work OK for sorcerors but since wizards need to prepare their spellslots in advance, I can't see it having much functionality for them--how could a wizard use his prepared glitterdust to cast a haste spell for instance? Or would you open up spontaneous casting to wizards by allowing them to spontaneously overcast a prepared low level spell into a higher level spell (and would the higher level spell have to be prepared?</p><p></p><p>Also, I didn't notice the DC of the fortitude save you make if you fail the concentration check. As for the concentration checks though, that's a pretty good set of DCs. Nobody will be automatically making any of those until mid levels and even then, it will not give casters dramatically more high powered spells. You might want to consider banning greater skill focus concentration if you do that though. A dwarf wizard with high con and a toad familiar and greater skill focus concentration could pretty reliably use all of his slots for his highest level spells without too much risk--especially if he had great fortitude as well.</p><p></p><p>As for the initial suggestion, I think it would take a lot of the fun out of playing wizards. None of the wizards' combat spells would be very useful unless you allowed feats to reduce the casting time to a maximum of one full round (in which case, you'd have vastly overpowered wizards). If you don't do that, you might minimize the effect on wizards by reducing the costs for scrolls and wands and making the DC for a spell from a scroll or a wand the same as if the wizard had cast it himself (rather than the minimum possible DC). </p><p></p><p>It would most likely vastly increase the power of parties however. At first level, you could expect everyone to be mage armored and riding wizard produced mounts. (And spiderclimbing at need). Secret Doors would be automatically detected as well. When the wizard hit third level, you could expect the entire party to constantly be bulls' strengthed, cats' graced, and enduranced along with any other relevant buffs. At need, the entire party would become invisible. By 5th level, all of the partys' weapons would be enchanted (Greater Magic Weapon) and the entire party would fly. At need they could also become gaseous. When the wizard hit 7th level, you could expect continual improved invisibilty combined with non-detection. You could also expect the party to be able to dimension door anywhere and any time it could be helpful. All of the partys' buffs would probably be empowered as well.</p><p></p><p>In short, I expect that with your changes, wizards would become highly sought after cohorts but never primary PCs.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 354563, member: 3146"] Hmm comments on the overcasting system first: It looks like it would work OK for sorcerors but since wizards need to prepare their spellslots in advance, I can't see it having much functionality for them--how could a wizard use his prepared glitterdust to cast a haste spell for instance? Or would you open up spontaneous casting to wizards by allowing them to spontaneously overcast a prepared low level spell into a higher level spell (and would the higher level spell have to be prepared? Also, I didn't notice the DC of the fortitude save you make if you fail the concentration check. As for the concentration checks though, that's a pretty good set of DCs. Nobody will be automatically making any of those until mid levels and even then, it will not give casters dramatically more high powered spells. You might want to consider banning greater skill focus concentration if you do that though. A dwarf wizard with high con and a toad familiar and greater skill focus concentration could pretty reliably use all of his slots for his highest level spells without too much risk--especially if he had great fortitude as well. As for the initial suggestion, I think it would take a lot of the fun out of playing wizards. None of the wizards' combat spells would be very useful unless you allowed feats to reduce the casting time to a maximum of one full round (in which case, you'd have vastly overpowered wizards). If you don't do that, you might minimize the effect on wizards by reducing the costs for scrolls and wands and making the DC for a spell from a scroll or a wand the same as if the wizard had cast it himself (rather than the minimum possible DC). It would most likely vastly increase the power of parties however. At first level, you could expect everyone to be mage armored and riding wizard produced mounts. (And spiderclimbing at need). Secret Doors would be automatically detected as well. When the wizard hit third level, you could expect the entire party to constantly be bulls' strengthed, cats' graced, and enduranced along with any other relevant buffs. At need, the entire party would become invisible. By 5th level, all of the partys' weapons would be enchanted (Greater Magic Weapon) and the entire party would fly. At need they could also become gaseous. When the wizard hit 7th level, you could expect continual improved invisibilty combined with non-detection. You could also expect the party to be able to dimension door anywhere and any time it could be helpful. All of the partys' buffs would probably be empowered as well. In short, I expect that with your changes, wizards would become highly sought after cohorts but never primary PCs. [/QUOTE]
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