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Sorcerers changing a few things
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<blockquote data-quote="maddman75" data-source="post: 1345466" data-attributes="member: 2673"><p>Here's what I did for sorcerers. My problem with them is that they are supposed to be innately magical people, but instead feel like a clone of the wizard with different mechanics. So here's what I did. Caveat - I consider the sorcerer to be somewhat underpowered, so I helped them out some.</p><p></p><p>- Sorcerers gain Intimidate and Diplomacy as class skills.</p><p>- Two extra skill points per level (given to all classes)</p><p>- No familiar</p><p>- Spells tend to be simpler, so they can wear light armor with no arcane spell failure chance.</p><p>- Every sorcerer needs to have a theme. Some common description given to his spells. When casting a spell within his theme, it is Eschewed for free, and he gets either a +1 to caster level or +1 on DC. The same spell can be described in different ways to fit the various themes. For instance, a sorcerer who summons wind and lightning as his theme might cast True Strike as a tiny whirlwind that guides his weapon. A character who conjures up animal spirits might call upon the eyes of an eagle to cast the same spell.</p><p></p><p>Haven't gotten to try it out yet.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1345466, member: 2673"] Here's what I did for sorcerers. My problem with them is that they are supposed to be innately magical people, but instead feel like a clone of the wizard with different mechanics. So here's what I did. Caveat - I consider the sorcerer to be somewhat underpowered, so I helped them out some. - Sorcerers gain Intimidate and Diplomacy as class skills. - Two extra skill points per level (given to all classes) - No familiar - Spells tend to be simpler, so they can wear light armor with no arcane spell failure chance. - Every sorcerer needs to have a theme. Some common description given to his spells. When casting a spell within his theme, it is Eschewed for free, and he gets either a +1 to caster level or +1 on DC. The same spell can be described in different ways to fit the various themes. For instance, a sorcerer who summons wind and lightning as his theme might cast True Strike as a tiny whirlwind that guides his weapon. A character who conjures up animal spirits might call upon the eyes of an eagle to cast the same spell. Haven't gotten to try it out yet. [/QUOTE]
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