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Sorcerers get the short end of the stick?
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<blockquote data-quote="Zelda Themelin" data-source="post: 1562862" data-attributes="member: 167"><p>Yes, sorcerers got short end of the stick and things haven't changed in 3.5 edition in any important issues. Whoohaa, couple of charisma based skills.</p><p></p><p>What comes to prestige classes, you are absolute right. Not only sorcerers get to join later (because of slower spell-progression and through no extra feats to put into feat requiments), they are mostly joining prestige classes geared for wizards if they want to have anything good. Which in this case reads full spell-progression, since for some reason, sorcerers prestige classes are made to give it from 5-7 levels, to futher slow down their already slow spell-progression.</p><p></p><p>Of course, with wizard-geared prestige classes, you better hope knowledge-skills don't include something more obscure than arcane knowledge </p><p></p><p>Epic rules treat them unfairly too, but epic rules are IMO un-needed anyway, expect for few monsters perhaps.</p><p></p><p>I've seen only two good prestige classes for sorcerers. Another one is that mentioned Blessed of Mesos from Scarred land player's book. And another one is Eldrich Master from old dragon magazine (by Monte Cook).</p><p></p><p>I think reason for this is, WotC never wanted sorcerers to steal wizards' favored caster-place (reason why psionists orginaly game of much worse). And people don't make good prestige classes for them, since any prestige class with full spell-progression would gain them more than just staying a base sorcerer, or likely so.</p><p></p><p>I don't say sorcerers as written coudn't be powerful as combat blasters, but they don't really outdo wizard's in that if DM handles the game as D&D books present it. Wizard can make scrolls, maybe pick craft wand (those extra feats help with that choice) and even get/make some pearls of power (which sorcerer can't use). Naturally there is more expensive item ring of wizardy.</p><p></p><p>Charisma is worse caster stat by far than int, unless you min-max your sorcerer as I do in Neverwinter Nights (it includes paladin levels after 20 sorcerer levels). It is double benefit for wizard to raise int, it doesn't only affect his spells, it also affect skills. And before 3.5 edition they didn't get even single social skill.</p><p></p><p>In four campaings houserules fixed sorcerer to be somewhat better. Yet people rather play wizards or perhaps pick socerer for multi-class, usually for background reason.</p><p></p><p>Only in game where DM doesn't let players almost never find or let alone purchase magic items, and lets them have no free time for item making (or requires obscure componets, and materials, not to mention in-game knowledge about how to make particular item), doesn't allow wizard to reseach spells before some high level at least, or regulary makes scenarios where wizards spell-book is stolen or destroyed. In those kind of games sorcerer might come of better, but only if DM doesn't make that class's time hard too.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1562862, member: 167"] Yes, sorcerers got short end of the stick and things haven't changed in 3.5 edition in any important issues. Whoohaa, couple of charisma based skills. What comes to prestige classes, you are absolute right. Not only sorcerers get to join later (because of slower spell-progression and through no extra feats to put into feat requiments), they are mostly joining prestige classes geared for wizards if they want to have anything good. Which in this case reads full spell-progression, since for some reason, sorcerers prestige classes are made to give it from 5-7 levels, to futher slow down their already slow spell-progression. Of course, with wizard-geared prestige classes, you better hope knowledge-skills don't include something more obscure than arcane knowledge Epic rules treat them unfairly too, but epic rules are IMO un-needed anyway, expect for few monsters perhaps. I've seen only two good prestige classes for sorcerers. Another one is that mentioned Blessed of Mesos from Scarred land player's book. And another one is Eldrich Master from old dragon magazine (by Monte Cook). I think reason for this is, WotC never wanted sorcerers to steal wizards' favored caster-place (reason why psionists orginaly game of much worse). And people don't make good prestige classes for them, since any prestige class with full spell-progression would gain them more than just staying a base sorcerer, or likely so. I don't say sorcerers as written coudn't be powerful as combat blasters, but they don't really outdo wizard's in that if DM handles the game as D&D books present it. Wizard can make scrolls, maybe pick craft wand (those extra feats help with that choice) and even get/make some pearls of power (which sorcerer can't use). Naturally there is more expensive item ring of wizardy. Charisma is worse caster stat by far than int, unless you min-max your sorcerer as I do in Neverwinter Nights (it includes paladin levels after 20 sorcerer levels). It is double benefit for wizard to raise int, it doesn't only affect his spells, it also affect skills. And before 3.5 edition they didn't get even single social skill. In four campaings houserules fixed sorcerer to be somewhat better. Yet people rather play wizards or perhaps pick socerer for multi-class, usually for background reason. Only in game where DM doesn't let players almost never find or let alone purchase magic items, and lets them have no free time for item making (or requires obscure componets, and materials, not to mention in-game knowledge about how to make particular item), doesn't allow wizard to reseach spells before some high level at least, or regulary makes scenarios where wizards spell-book is stolen or destroyed. In those kind of games sorcerer might come of better, but only if DM doesn't make that class's time hard too. [/QUOTE]
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