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Sorcerers get the short end of the stick?
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<blockquote data-quote="billd91" data-source="post: 1563049" data-attributes="member: 3400"><p>I can see the argument that it's OK for sorcerers to take a little longer to enter a PrC than wizards because they give up less (the wizard generally giving up a bonus feat... though I don't think I'd call that a huge loss either since it occurs only every 5 levels anyway and is usually made up for by the perks inherent in the PrC).</p><p></p><p>I also agree that as far as raw adventuring goes, the sorcerer's ample spells and flexibility balance them well with wizards.</p><p></p><p>It's the other form of balance I think sorcerer's lack... screen time balance. The sorcerer has fewer non-combat strengths than most other classes. They have the same skill points as a wizard, but the wizard has to invest in intelligence and so makes up for lower skill points quite easily. Those skill points can go a long way to helping define the character in out-of-combat ways that can help get the character screen time in non-combat situations.</p><p></p><p>Personally, I think it would be a nice balance to give the sorcerer 4 skill points per level and broaden the list of available skills. If the idea behind the sorcerer is that they can come from any walk of life as a natural caster rather than being channeled into a narrow profession by training as a wizard is, then why not treat their skills like the NPC Expert class? Have the player pick any 10 class skills and come up with a justification for the background. That way, the sorcerer can have the skills necessary for any possible walk of life as their background.</p><p></p><p>That would enable the sorcerer to leverage more use our of the stats and background ideas he has and not be tied into a wizard-style way of life when he doesn't necessarily have the same educational background. It would also help the character be a significant contributor, mechanically, in non-combat situations.</p></blockquote><p></p>
[QUOTE="billd91, post: 1563049, member: 3400"] I can see the argument that it's OK for sorcerers to take a little longer to enter a PrC than wizards because they give up less (the wizard generally giving up a bonus feat... though I don't think I'd call that a huge loss either since it occurs only every 5 levels anyway and is usually made up for by the perks inherent in the PrC). I also agree that as far as raw adventuring goes, the sorcerer's ample spells and flexibility balance them well with wizards. It's the other form of balance I think sorcerer's lack... screen time balance. The sorcerer has fewer non-combat strengths than most other classes. They have the same skill points as a wizard, but the wizard has to invest in intelligence and so makes up for lower skill points quite easily. Those skill points can go a long way to helping define the character in out-of-combat ways that can help get the character screen time in non-combat situations. Personally, I think it would be a nice balance to give the sorcerer 4 skill points per level and broaden the list of available skills. If the idea behind the sorcerer is that they can come from any walk of life as a natural caster rather than being channeled into a narrow profession by training as a wizard is, then why not treat their skills like the NPC Expert class? Have the player pick any 10 class skills and come up with a justification for the background. That way, the sorcerer can have the skills necessary for any possible walk of life as their background. That would enable the sorcerer to leverage more use our of the stats and background ideas he has and not be tied into a wizard-style way of life when he doesn't necessarily have the same educational background. It would also help the character be a significant contributor, mechanically, in non-combat situations. [/QUOTE]
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