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Sorcerers get the short end of the stick?
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<blockquote data-quote="Patman21967" data-source="post: 1563438" data-attributes="member: 19260"><p><strong>Sorcerer</strong></p><p></p><p>I've had the oportunity to play 2 sorcerers to high level. The first one, through alot of " roleplaying " became a half-fiend SpellSword. The half fiend was not my idea, but something that happened by accident, but I started the character with reaching spellsword in mind. In our group we usually work backward, find what PrC you want to end up at, then move your character in that direction. Spellsword was a good one, IMO. </p><p></p><p>The 2nd one was in a large scale campaign, with lots of combats between large parties, and a Sorcerer is a great " mobile artillery platform " I took all detruction spells, most of the area effect..ie...fireball, CoC, chain lightning, delayed blast, Icestorm, Horrid Wilting, ...you can do <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />loads of damage, especially with empower or enlarge spell...</p><p></p><p>It's mostly a campaign thing, and roleplaying. If you are Dungeon delving, then a wizard is better, but a sorcerer can be a kick ass utility to a well mixed group...</p><p></p><p>Just writing this I got the thought that a Sorcerer, in a party with a Wizard, could be a huge support advantage...multiple hastes, bulls str, bears, a great buff character.</p><p></p><p>I like the class myself</p></blockquote><p></p>
[QUOTE="Patman21967, post: 1563438, member: 19260"] [b]Sorcerer[/b] I've had the oportunity to play 2 sorcerers to high level. The first one, through alot of " roleplaying " became a half-fiend SpellSword. The half fiend was not my idea, but something that happened by accident, but I started the character with reaching spellsword in mind. In our group we usually work backward, find what PrC you want to end up at, then move your character in that direction. Spellsword was a good one, IMO. The 2nd one was in a large scale campaign, with lots of combats between large parties, and a Sorcerer is a great " mobile artillery platform " I took all detruction spells, most of the area effect..ie...fireball, CoC, chain lightning, delayed blast, Icestorm, Horrid Wilting, ...you can do :):):):)loads of damage, especially with empower or enlarge spell... It's mostly a campaign thing, and roleplaying. If you are Dungeon delving, then a wizard is better, but a sorcerer can be a kick ass utility to a well mixed group... Just writing this I got the thought that a Sorcerer, in a party with a Wizard, could be a huge support advantage...multiple hastes, bulls str, bears, a great buff character. I like the class myself [/QUOTE]
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