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Sorcerer's Kraken Bloodline
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<blockquote data-quote="jgsugden" data-source="post: 7202863" data-attributes="member: 2629"><p>Rage spellcasting doesn't really sit well with me. I don't see it as a primary feature of the Kraken and I don't think it makes a lot of sense given the focus described for spellcasting. The tentacles are also problematic as some races are bald or hairless.</p><p></p><p>I'd go with:</p><p></p><p>Level 1: Amphibious/Ink, as you have them, but I'd allow the ink to also create a cloud in a 10' radius that grants concealment for 1 round - but stains everything in the radius.</p><p>Level 6: Whenever they cast an area spell that deals lightning damage, they duplicate the spell. Each follows the normal targeting rules of the spell (two lightning bolts both begin from the caster) and any creature caught in both areas are only subject to one of the two instances of the spell. Also, you deal double damage to objects.</p><p>Level 14: You may use an action to cast conjure elemental to summon a water elemental. While you must concentrate on this spell to maintain it, you get advantage on any concentration checks to maintain concentration and you may concentrate on one spell in addition to this spell. You can't cast this spell again until you complete a short rest.</p><p>Level 18: You know how Meteor Swarm is Fireball on steroids? Yeah, do the same for Lightning Bolt, castable once per long rest. Also, you can true polymorph yourself into a lesser kraken form (cross giant octopus and storm giant for stats) once per short rest.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7202863, member: 2629"] Rage spellcasting doesn't really sit well with me. I don't see it as a primary feature of the Kraken and I don't think it makes a lot of sense given the focus described for spellcasting. The tentacles are also problematic as some races are bald or hairless. I'd go with: Level 1: Amphibious/Ink, as you have them, but I'd allow the ink to also create a cloud in a 10' radius that grants concealment for 1 round - but stains everything in the radius. Level 6: Whenever they cast an area spell that deals lightning damage, they duplicate the spell. Each follows the normal targeting rules of the spell (two lightning bolts both begin from the caster) and any creature caught in both areas are only subject to one of the two instances of the spell. Also, you deal double damage to objects. Level 14: You may use an action to cast conjure elemental to summon a water elemental. While you must concentrate on this spell to maintain it, you get advantage on any concentration checks to maintain concentration and you may concentrate on one spell in addition to this spell. You can't cast this spell again until you complete a short rest. Level 18: You know how Meteor Swarm is Fireball on steroids? Yeah, do the same for Lightning Bolt, castable once per long rest. Also, you can true polymorph yourself into a lesser kraken form (cross giant octopus and storm giant for stats) once per short rest. [/QUOTE]
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