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Sorcerers Should Be Constitution-Based Casters, Not Charisma
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<blockquote data-quote="CleverNickName" data-source="post: 8197174" data-attributes="member: 50987"><p>This topic reminds me of an old house-rule we used for 3.5 Edition, back in the day. One of the players wanted to home-brew a special kind of sorcerer that could sacrifice her hit points to power her spells...effectively letting her use her hit points as spell slots. So I allowed it on a trial basis, and it turned out to be pretty fun.</p><p></p><p>Basically, to cast a spell she would have to reduce her max HP by the spell level. Want to cast Fireball, reduce your max hp by 3. Magic missile, max hp goes down by 1. And so on. To help prevent the worst abuses, we ruled that those hit points stayed gone until dawn of the next day; it couldn't be <em>cure light wounds'd </em>or <em>lesser restoration'd </em>away.</p><p></p><p>It worked fine; the player was satisfied and the character was fun to play. I think she especially liked that she only had to track her hit points...no fiddly spell slots, no separate piles of resources. I'm not sure how well it would translate to 5E, or to non-sorcerer characters, or high-level characters, or multiclassed characters, or with powergamey min/max players, or etc. etc. etc. But we enjoyed it well enough.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8197174, member: 50987"] This topic reminds me of an old house-rule we used for 3.5 Edition, back in the day. One of the players wanted to home-brew a special kind of sorcerer that could sacrifice her hit points to power her spells...effectively letting her use her hit points as spell slots. So I allowed it on a trial basis, and it turned out to be pretty fun. Basically, to cast a spell she would have to reduce her max HP by the spell level. Want to cast Fireball, reduce your max hp by 3. Magic missile, max hp goes down by 1. And so on. To help prevent the worst abuses, we ruled that those hit points stayed gone until dawn of the next day; it couldn't be [I]cure light wounds'd [/I]or [I]lesser restoration'd [/I]away. It worked fine; the player was satisfied and the character was fun to play. I think she especially liked that she only had to track her hit points...no fiddly spell slots, no separate piles of resources. I'm not sure how well it would translate to 5E, or to non-sorcerer characters, or high-level characters, or multiclassed characters, or with powergamey min/max players, or etc. etc. etc. But we enjoyed it well enough. [/QUOTE]
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Sorcerers Should Be Constitution-Based Casters, Not Charisma
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