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Sorcerers should use Con not Cha
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<blockquote data-quote="TrippyHippy" data-source="post: 5994126" data-attributes="member: 27252"><p>Tangential Rant below: </p><p></p><p><em>>>>>You know I have to say I am getting tired of the argument that D&D has it's own fantasy tropes - it really doesn't, or at least shouldn't. D&D is not it's own genre. D&D is a generic fantasy game that ought to be able to lift ideas from any source and not just create artificial limitations that adhere only to itself<<<<<</em></p><p></p><p>Huhuump...OK, back to the debate. </p><p></p><p>The Sorcerer was designed in 3e basically as an alternative casting mechanic to a 'Vancian-based' Wizard, but I never felt it really fleshed out it's theme in any significant way. Indeed, as the argument has gone before, there was only so much differece between the Sorcerer and Wizard Classes in those editions that could legitimately have been handled solely with applied Feats (say, a Spontaneous Casting Feat, etc). </p><p></p><p>I'd like to see some clear blue water between these Classes, and actually develop a Sorcerer that has some narrative distinction in the game. I'd like to see it reflect fantasy literature and movie sources, and actually provide an archetypal character option that isn't already provided by Wizard, beyond crude mechanical alternatives. </p><p></p><p>I'd like to see Sorcerers that are weird and dangerous, weilding eldrich energies that other casters wouldn't even dare touch. I'd like to see Sorcerers that you'd be worried about introducing your mother to. I want Sorcerers to be cool, not kewl.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5994126, member: 27252"] Tangential Rant below: [I]>>>>You know I have to say I am getting tired of the argument that D&D has it's own fantasy tropes - it really doesn't, or at least shouldn't. D&D is not it's own genre. D&D is a generic fantasy game that ought to be able to lift ideas from any source and not just create artificial limitations that adhere only to itself<<<<<[/I] Huhuump...OK, back to the debate. The Sorcerer was designed in 3e basically as an alternative casting mechanic to a 'Vancian-based' Wizard, but I never felt it really fleshed out it's theme in any significant way. Indeed, as the argument has gone before, there was only so much differece between the Sorcerer and Wizard Classes in those editions that could legitimately have been handled solely with applied Feats (say, a Spontaneous Casting Feat, etc). I'd like to see some clear blue water between these Classes, and actually develop a Sorcerer that has some narrative distinction in the game. I'd like to see it reflect fantasy literature and movie sources, and actually provide an archetypal character option that isn't already provided by Wizard, beyond crude mechanical alternatives. I'd like to see Sorcerers that are weird and dangerous, weilding eldrich energies that other casters wouldn't even dare touch. I'd like to see Sorcerers that you'd be worried about introducing your mother to. I want Sorcerers to be cool, not kewl. [/QUOTE]
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Sorcerers should use Con not Cha
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